Nah, get me actual dev testimonials explaining why RDM deserves to be so strong, in detail, despite having nothing to mess up and still being easier to play than BLM/SMN and I'll drop it.
http://forum.square-enix.com/ffxiv/t...-Update-Thread
Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?
A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
So this proved that design intention for 4.0 is never a bout more difficulty = more reward anymore.
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