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  1. #6
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bourne_Endeavor View Post
    This philosophy doesn't work in today's market. The largest gaming demographic average between 25-35, who typically have full time jobs. You will not attract this audience by and large if they are forever behind due to their real life obligations. Why do you think virtually every game has championed accessibility as top priority?They want your money. It's why WoW has progressively gotten easier, why Overwatch designed its loot system to be little more than aesthetics and collectibles, why nearly every 3rd shooter focuses on gameplay over stat progression. One of the first things people ridicule a game over is whether it has stats in its player competitive modes. A system that always people with limitless time to get ahead only hurts the bottom line long term as it makes the casual playerbase feel they have no chance of catching up. And at the end of the day, video games are a business first. What makes a profit is what they will do.
    That has not how things work, no one cares if someone has more then someone else, that is not how it works. There will always be someone with more then you.

    What is infuriating is you missing a day or week and you can never make that up, and that resentment lingers. I disagree with "This philosophy doesn't work in today's market" So for the bold, you are defeating your own argument, if it is a reference to weekly caps. People want to do things on their own time, not feeling an oblation to log in every day or be behind forever.
    (2)
    Last edited by Snow_Princess; 08-04-2017 at 09:11 AM.