
Isn't it like that in any mmo? except in wow for example you have to grind even more to get your equipment and your effort go away as soon as new patch arrives. o.oI don't think the problem is just "infinite grind", the problem is "exciting grind", we've done the same thing for ages, and we know roughly how long those efforts will last. Each day it becomes less and less worth doing, and it can put people to sleep.
These aren't all people that will play sun up to sun down here. I myself generally don't reach creation cap. It's because it doesn't feel fun to do constantly.
To me it is only boring in FFXIV because it has extremely finite limits and it ends so quickly (capped an locked by wednesday). When I played WoW last I would run Mythics all day long trying for higher and higher stones, run alts through raids with friends, help friends with dungeons they needed done, etc... It was both very social (because you can do more, important things with friends), and beneficial to all involved (pushing harder/playing more meant greater rewards for all involved). Here I dissapear to my friends after I cap for the week because there is no benefit to logging on. Which is harmful both from a social perspective (I can't be involved with as many people doing as many activities as I would like) as well as from a progression enjoyment perspective (I can't continue to do the content I enjoy).
Yep that was my favorite thing to do as well just run Mythic+ alll day with my friends for FFXIV it's do your normal raids > cap tomes > do your Savage for the week and weighing the content vs doing Mythics there's no cap to Mythics which is insane. I even remember my friends and I would sell or help people with their runs adding more incentives to do so, not to mention the rewards were so great if RNG was in your favor.
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