I only AoE when theres 4+ mobs, otherwise im losing out on potency big time as RDM and gaining far less mana.
I only AoE when theres 4+ mobs, otherwise im losing out on potency big time as RDM and gaining far less mana.



You should AoE already at 3 targets because:
Single target:
-9.5 mana / GCD
-288.75 potency / GCD
Scatter spam @ 3 targets:
-8.5 mana / GCD
-300 potency / GCD
Mixed Scatter + Verthunder/Veraero @ 3 targets:
-9.75 mana / GCD
-300 potency / GCD
Unless my math is off, it's pretty late.
Last edited by Kitfox; 08-03-2017 at 03:00 PM.
This is probably the only community where a debate over whether 100 x 3 is better than 250 x 1 can reach 16 pages.



Yeah this thread is really interesting... I assumed people going slow just didn't know any better, but now there's people denying that the potency numbers have meaning or just knowingly doing less damage because it's more fun to them. Personally I don't mind how anyone plays as long as they don't harass or go full afk on purpose to be carried when they should be helping, but yeah it's just interesting to see these opinions on play styles.



At 3 targets, that last one is what you do.You should AoE already at 3 targets because:
Single target:
-9.5 mana / GCD
-288.75 potency / GCD
Scatter spam @ 3 targets:
-8.5 mana / GCD
-300 potency / GCD
Unless my math is off, it's pretty late.
Mixed Scatter + Verthunder/Veraero @ 3 targets:
-9.75 mana / GCD
-300 potency / GCD
Unless my math is off, it's pretty late.

I aoe as a RDM, but at 4+ targets it's so bloody boring. Spam scatter until your soul dies. I have snuck in some single target goodness occasionally to fend off brain atrophy.
“There are no rules of architecture for a castle in the clouds.”
I've seen people repeatedly deny math in mmos. Not simply being unable to do the math but outright denying the math presented to them. I've been in games where stat allocation mattered, been able to show through the game's formulas that one build is superior to another and people just come back and say "oh well whatever, this other build just feels better to me." This game never truly had, nor does it still have mitigation tanking, but in games that do try to tell tanks that mitigation is superior to max hp and just watch the pushback. It's kind of incredible watching people deny the math of games.
People. Calm down. Kindly suggest it in a dungeon and move along. If they refuse, then oh the hell well. You can't force someone not interested to play the way you want them to or push them outside their comfort zone.
I always do find it interesting how backwards things are in mmos. An mmo by nature is a cooperative game(even in a pvp mmo you still have a team you cooperate with). A cooperative venture suggests that you play in a way that most benefits the team. Yet take a player who forces the team to play worse, forces everyone on the team to play their way, refuses to help the team, and if you point this out you see "oh man how toxic of you, how dare you try to make them play your way, you monster."
I've never understood why in a cooperative and team based game that expecting people to play cooperatively and on a team is some huge imposition.



When I play BLM I always want to AOE. Thunder IV, double and triple Flares and Fouls are just way too yummy.
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