Yup many people tend to forget that hitting 2/3 mobs with AOE spells is still slower than single-target destroying them. Not that both options aren't viable in most situations though, it's a min/max thing.
Yup many people tend to forget that hitting 2/3 mobs with AOE spells is still slower than single-target destroying them. Not that both options aren't viable in most situations though, it's a min/max thing.



You can still use Verholy/Verflare regardless if you spam Scatter or not. At 3 targets if you wanted to max your mana generation, you would scatter, then verthunder/veraero, repeat, although I'm doubtful that's even worth it with Scatter bonus mana proc. At 4 targets, you would Scatter spam, no arguments.Yea but you not taking into account the single target rotations and Verflare or Verholy which would yield more dps then aoe spam. Also SE said they want us to stop doing big pulls, ever notice how the mobs hit alot harder now? Besides its quicker just pull small groups allow the healer to dps then pull massive groups and use weak potency aoe spam, not letting the healers dps at all.
The entire single target melee combo + finisher is 1520 potency. Enhanced Moulinet x 3 is 1800 potency on 3 targets. On 4 targets it's 2400 potency. As a bonus, Moulinet spam takes less GCDs.
Math.
See this is why people don't AoE. Because numbers are hard, apparently.
Last edited by Kitfox; 07-29-2017 at 02:48 AM.
A few reasons, sometimes because the Tank pulls three mobs at a time (nothing wrong with that if they're unsure it's just not efficient on BLM.) Sometimes because the Tank pulls 4+ but after my first aoe everything in the aggro list goes orange so I have to spread my dps around (because aggro dump skill cool downs.)
There's usually a good reason beyond "because I want to waste time."

Krotoan, you need to read the following very carefully:
Most Combos ends with a DoT effect on the mobs.
Why applying the same DoT on the same mob. Over and over... again?
To think beyond the tip of the spear.
To manage the TP bar to inflict AoE dmg on DoTed mobs.
To see the big picture when fighting a pack of mobs.
To cooporate as a team towards massive overall damage.
Because some classes are better on single target and others do just fine on AoE.
I would prefer to see my DRG doing its regular rotation and throwing an AoE combo every now and then than just spamming TP out of him.
You also need to see that just taking TOO long to kill the mob group is just stressing out heals at some point, if you kill one mob out of 10 attacking the tank, it is one less source of dmg on the tank, thus, becomes easier for the healer and now the healer can also dish out a bit more DPS.
Its about balance really, not saying its wrong to AoE, I'd be sad to see my BRD not spamming AoEs, but I don't see why I wanna see my DRG just spamming AoE combo when it can take out one single target 10x faster.
If the pull is just TOO big, its better to focus one target to reduce healer stress than just taking one whole minute with a huge mob and killing it all at the same time.
Again, its about balance and having common sense, purely situational.
and leaving PARSE aside.
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