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  1. #41
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    It was made for them, but i get the sentiment.

    I don't like seeing a level 60 sprout either, as they've never learned how their skills are supposed to interact together, and don't yet know the tools they can use to learn. They made this, but things like this are only well paired with a solo instanced that goes through every skill you've got with you and how they should be used (this is how wow does it now). Or a solo instance that starts you out with a set amount of skills, and keeps giving you more as you progress (this was how wow did it when they first introduced boosts).

    I'd say that it's our responsibility as a community to help them out, but we've all seen how that plays out in practice. The boosts are here to stay, however SE still needs to improve on the process.
    (0)

  2. #42
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Katryn View Post
    The trouble with this theory is that if the MSQ is our true 'teacher', then characters should only be able to level one combat job, a la World of Warcraft. The minute you start leveling another job without the MSQ's guidance, you are essentially no better than the 'noob' in question.
    This isn't entirely true. When leveling your first job with MSQ, you are given the opportunity to watch other players in action. If, for instance, you start off as a DPS, you'll get to witness the way that a tank will gather mobs together and aoe them a few times to solidify hate. You'll see the way they handle adds that stray from the pack, and so on. When you decide to level a tank later on, there's a decent chance you'll remember what tanking is SUPPOSED to look like, and work to make sure your tanking meets those requirements.

    A boosted player does not get these benefits. When they jump into a party at level 60, it's their FIRST party. They only have a vague idea of how fights are supposed to pan out, and if they didn't do at least a little research, they're going to do a lot of fumbling around with the many controls at their disposal.

    While I don't believe the "boosted player catastrophe" is as bad as folks make it out to be, there's little doubt in my mind that the bad players who got to 60 by boost are harder to deal with than the bad players who got to 60 by PotD.

    Quote Originally Posted by TitaniaZero View Post
    I got a hard mode! The Gubul Library (Hard). Never did it... Never wanted to... and yet the darn story boost unlocked it?
    One thing you should be aware of in this game is that the so-called "hard mode dungeons" are NOT hard. In fact, in many cases they're EASIER than their normal counterparts. They would have been better off with names like "Return to the Great Gubal Library" or "The Great Gubal Library II". That's all they are - another go-around in the same dungeon as before, but with new bosses and monsters and new areas to explore. In the case of Gubal, I'd say that ALL of the bosses are much easier in Hard than they are in Normal, both in terms of the mechanics you have to deal with during the fights and also the fact that most players participating have a huge gear advantage compared to the normal version. (The ilvl cap for Gubal normal is much stricter than that for Gubal Hard.)
    (3)

  3. #43
    Player
    Dameron's Avatar
    Join Date
    Feb 2017
    Posts
    190
    Character
    Dameron Blakesley
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    I agree 100%. The level boosts should be there for players who have already experienced the game to boost new classes if they so desire, not for newbies to get a free pass to high level content so they can ruin any groups they can get into due to inexperience. Worst case scenario, SE might even nerf content due to newbies like this, who think they can pick up anything and just solo everything like they can in WoW.
    (1)

  4. #44
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LineageRazor View Post
    A boosted player does not get these benefits. When they jump into a party at level 60, it's their FIRST party. They only have a vague idea of how fights are supposed to pan out, and if they didn't do at least a little research, they're going to do a lot of fumbling around with the many controls at their disposal.
    What if it was changed to where skills were granted as dungeon completion rewards instead of level up rewards? Players just starting out as well as players that story/level skipped just have access to the basic skill kit needed to pass the games very first dungeon. In cases of the players that skipped, the dungeons would all be unlocked and all the boring bits skipped, but they would still need to run the early dungeons level syncd at least once to open up new skills in the kit
    (0)

  5. #45
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,488
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    New players don't use the boost. SE says so. SE needs to make money, why you trying to steal their money. It's ok they have a lore reason. No we won't release at stormblood, that might be seen as a pay to win scenario.

    It is not going anywhere people argued against for thousands of posts. When it was brought back up that the post had directly misinformed the player base, it was locked. It allows them to be lazy, make money, and has the protection of a fanatical (lore people) portion of the fan base. It is a win win win scenario.
    (1)

  6. #46
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Have you considered these players you're grouped with are just bad?
    (1)

  7. #47
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vrankyl View Post
    Honestly I can support this idea. I've all too often run into tanks wearing shire gear with only that one class leveled and they've had no idea what they are doing. Running around without tank stance, not using combos, letting the healers be eaten alive, and so much else. There is so much that you end up having to learn, especially for healers and tanks that just skipping all of that is painfully obvious on a new player.
    I feel like that players who use jump potions should have to do an advanced version of the novice hall in order to unlock the duty finder.
    (1)

  8. #48
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    They could have at least introduced a kind of "training" dungeon where you are running through it with an NPC that will explain some of the basic mechanics of the bosses and maybe about the basics of your job. It should be mandatory and only those who have another job high enough before the jump should be able to skip it. This way they will at least know some of the markers and one does not have to explain these things in 61+ content.

    Yet they have put in this potion without any such training methods. (So just another band aid)
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #49
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dameron View Post
    I agree 100%. The level boosts should be there for players who have already experienced the game to boost new classes if they so desire, not for newbies to get a free pass to high level content so they can ruin any groups they can get into due to inexperience. Worst case scenario, SE might even nerf content due to newbies like this, who think they can pick up anything and just solo everything like they can in WoW.
    They already nerfed classes. The DPS role has lost most of their damage dealing buffs and some of the mechanics were changed, because most dps players were not able to deal decent damage. Yes, this change is was made with veteran players in mind, but lets not kid ourselves when they made it easier for low skilled players to close the gap with high skilled players, they were thinking off the newcomers.
    (0)

  10. #50
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Averax View Post
    I don't like seeing a level 60 sprout either, as they've never learned how their skills are supposed to interact together, and don't yet know the tools they can use to learn.
    Ummm - as a level 60 sprout I don't like this implication. All that the sprout means is that I haven't gotten my MSQ to the end of Heavensward xpac yet. I didn't boost. I'm levelling multiple magic and healing classes through roulettes mostly and am certainly taking the time to figure out how each works.

    Just please don't assume that 60 sprout = boost. 60 sprout literally just means not yet in Stormblood.
    (3)

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