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  1. #1
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LineageRazor View Post
    A boosted player does not get these benefits. When they jump into a party at level 60, it's their FIRST party. They only have a vague idea of how fights are supposed to pan out, and if they didn't do at least a little research, they're going to do a lot of fumbling around with the many controls at their disposal.
    What if it was changed to where skills were granted as dungeon completion rewards instead of level up rewards? Players just starting out as well as players that story/level skipped just have access to the basic skill kit needed to pass the games very first dungeon. In cases of the players that skipped, the dungeons would all be unlocked and all the boring bits skipped, but they would still need to run the early dungeons level syncd at least once to open up new skills in the kit
    (0)

  2. #2
    Player
    Dameron's Avatar
    Join Date
    Feb 2017
    Posts
    190
    Character
    Dameron Blakesley
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    I agree 100%. The level boosts should be there for players who have already experienced the game to boost new classes if they so desire, not for newbies to get a free pass to high level content so they can ruin any groups they can get into due to inexperience. Worst case scenario, SE might even nerf content due to newbies like this, who think they can pick up anything and just solo everything like they can in WoW.
    (1)

  3. #3
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,914
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dameron View Post
    I agree 100%. The level boosts should be there for players who have already experienced the game to boost new classes if they so desire, not for newbies to get a free pass to high level content so they can ruin any groups they can get into due to inexperience. Worst case scenario, SE might even nerf content due to newbies like this, who think they can pick up anything and just solo everything like they can in WoW.
    They already nerfed classes. The DPS role has lost most of their damage dealing buffs and some of the mechanics were changed, because most dps players were not able to deal decent damage. Yes, this change is was made with veteran players in mind, but lets not kid ourselves when they made it easier for low skilled players to close the gap with high skilled players, they were thinking off the newcomers.
    (0)

  4. #4
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,499
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    New players don't use the boost. SE says so. SE needs to make money, why you trying to steal their money. It's ok they have a lore reason. No we won't release at stormblood, that might be seen as a pay to win scenario.

    It is not going anywhere people argued against for thousands of posts. When it was brought back up that the post had directly misinformed the player base, it was locked. It allows them to be lazy, make money, and has the protection of a fanatical (lore people) portion of the fan base. It is a win win win scenario.
    (1)

  5. #5
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Have you considered these players you're grouped with are just bad?
    (1)

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    They could have at least introduced a kind of "training" dungeon where you are running through it with an NPC that will explain some of the basic mechanics of the bosses and maybe about the basics of your job. It should be mandatory and only those who have another job high enough before the jump should be able to skip it. This way they will at least know some of the markers and one does not have to explain these things in 61+ content.

    Yet they have put in this potion without any such training methods. (So just another band aid)
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player
    QueenToffee's Avatar
    Join Date
    May 2015
    Posts
    3
    Character
    Soju Baymu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    1. I've yet to run into significantly more "bad" players in DF after the boosts. Bad players exist in this game and it has nothing to do with the way they leveled.

    2. This has nothing to do with anything. It doesn't affect you in any way.

    3. That's an opinion. No one NEEDS to do this. Some people play purely to do stuff with friends and don't have the time to dedicate to leveling because of real life. Not everyone has endless time to sink into the game.

    4. SE is a company. Companies want to make money. That's the way of the world.

    That being said, boosts didn't affect WoW in any major way either. People pitched huge fits over it but it didn't change anything. Everyone I know that cried about it and "quit" came back a week or two later anyway.
    (3)
    ♥ toffee-rose.tumblr.com ♥ twitch.tv/toffeeqt ♥
    ♥♥♥♥♥♥

  8. #8
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Jump potions are not the issue. Inexperienced players are not the issue. Bad players are the issue.

    OP, you have 4 choices when playing with bad players.
    1. Complain and be counter productive.
    2. Try and teach to improve the player.
    3. Leave and eat your penalty.
    4. Vote kick and it will most likely pass.
    (2)

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ChameleonMS View Post
    OP, you have 4 choices when playing with bad players.
    1. Complain and be counter productive.
    2. Try and teach to improve the player.
    3. Leave and eat your penalty.
    4. Vote kick and it will most likely pass.
    I humbly disagree with this sentiment, you are basically asking the OP to "deal with it" when the devs haven't sufficently designed the jump potion in a way that negates the drawbacks. If this thing is supposed to exist, then so does limitations on the player using it that means that players like the OP don't have a worse game experience because of it.

    Yoshi P said improvements are coming, but IMO the jump potion should not have been released until these systems were in place.
    (2)

  10. #10
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lambdafish View Post
    I humbly disagree with this sentiment, you are basically asking the OP to "deal with it" when the devs haven't sufficently designed the jump potion in a way that negates the drawbacks. If this thing is supposed to exist, then so does limitations on the player using it that means that players like the OP don't have a worse game experience because of it.

    Yoshi P said improvements are coming, but IMO the jump potion should not have been released until these systems were in place.
    What was the excuse before the Jump potion? PotD? FATES? RMT Levelling? All have been true in the past. A bad player is bad player until that player is informed of being such and makes a commitment to not be one. Someone has to take the time to help that player get better. And, that player has to listen and commit learning. If that person does not listen, that person remains a bad player.

    Was I always a good player? Nope!!! During my first run Sastasha I was a completely terrible player because I had only done single player stuff until then. A nice enough player took a few minutes to explain things to me. I did my part and tried to apply the imparted knowledge and improve. Complaining about jump potions is just the latest excuse for lazy people that do not know how to deal with bad players.

    SE tried and failed to make a difference with the Hall of the Novice. It did not significantly reduce the number of bad players. Why? Because a bad player is bad player until the player desires not to be.
    (4)

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