I mean, to be fair, yes, the ones we'll complain about are just the ones that stand out. And chances are the "good" boosted players are the ones we likely will never even notice as boosted.


I mean, to be fair, yes, the ones we'll complain about are just the ones that stand out. And chances are the "good" boosted players are the ones we likely will never even notice as boosted.




1. By grinding FATEs, PotD or Leves? I took Dragoon from 34 to 52 in literally one day grinding nothing but FATEs for 10+ hours. I did the same with Dark Knight thanks to the Yokai event.Please remove it for new players and make it only available for accounts with a Max lvl job.
1- its killing the endgame and Duty Finder groups, the noobs can learn to play the way we did in ARR. its REALLY becoming more frustrating now more than POTD noobs getting to max level.
2- Most noobs who buy it, dont stay for long, easy get easy go. they get to 70 in less than 5 days, get bored and stop subbing.
3- its an RPG, they should take the time and appreciate the game as we did, these people take it all for granted.
4- stop being greedy this is not WOW, alot of us left WOW because of this level boost back in Cataclysm
2. Then who cares? They'll leave and SE pockets money. This is not how you convince a company to stop selling something.
3. Like the thousands of other players who skip every cut scene? You know those prominent streamers like Mrhappy, Mizzteq and Xeno? Yeah, they skip every single cut scene because they care more about raiding. Granted, MrHappy and Mizz watch them in the inn later. Still, they have done more for the community than most. Not eagerly watching every cut scenes doesn't mean you can't be or aren't a good player.
4. A lot more people picked up WoW because they didn't have to slog through multiple expansions.
Put all this aside, people who care will seek to improve of their own volition. Those who couldn't be bothered will never care no matter the obstacle to bar their path. I looked up guides on Youtube the moment I started leveling the aforementioned jobs. A jump potion is simply necessary due to how the MSQ is structured. Some people do not care about story, but enjoy the social interactions, raids, crafting or whatever other feature FFXIV offers. Running Braxflox and Stone Vigil isn't going to miraculously teach someone anything nor is completing the MSQ or job quests that don't even mention the abilities you learn. Jump potions aren't killing anything. People were bad when Gordias, Midas and Creator all dropped. They will be bad when Omega 5-8 drops and bad once more when 9-12 rolls around. This isn't even unique to FFXIV or MMOs. You will always have people who just don't care to improve. It sucks getting paired with them, but c'est la vie. Taking away jump potions won't change a thing.
Last edited by Bourne_Endeavor; 08-02-2017 at 04:41 PM.


Been awhile since I posted something, but this reply was the best for me. Because let's be real. Most ARR people leveled their jobs the same way we do now. Remember when the complaint back then was about all the people who max lvl'd using FATE's. North Thanalan was the bees=knees.
I guess I'm trash for this style of leveling....
You should have bought an authenticator.....
Your tears feed me....
*sighs* it's not the boosts. It's the players. I say this constantly. Bad will bad and good will be good. Period. And the much vaunted "sky is falling cuz teh potions" never happened. The game and skill level is still where it was before, despite people saying the game would be ruined because of it.
I did an expert roulette with a BLM yesterday who insisted on casting Fire I between every Fire IV "To Keep UF up" after a brief conversation turns out this guy usually plays a healer but wanted to try DPS so he paid and got his BLM boosted. He was not a new player but he was an awful BLM.
Playing this game from lvl 1 - 60 does not give you super powers to understand game mechanics or make you a good player, the good players are the ones who take time to learn about their class and how to maximize their abilities you can do that from 60 - 70 if you want to be a good player or you can level using bare the minimum and basically leach off your team mates in duties and rely on the echo for single player main scenario instances.
http://eu.finalfantasyxiv.com/lodestone/character/14725396/



The boost pots were MEANT for the Noobs.
"hey come play this game with me, but first you gotta go through 3 weeks straight of fetch quests, and old iterations of dungeons even I don't remember how to do."
nobody wants that.
I've gotten 5 friends to play this game with me thanks to the boosts, they're still enjoying it and have worked hard to learn their Jobs and Roles. Some of them were even people who'd TRIED 1.0 and said yuck and left, the boost was the extra little push they needed to jump in. The assurance that hey, I HAVE been playing for a long time, but you can jump right in and be a part of the same content I'm diving into now.
Every game is going to have selfish and unskilled players who don't want to improve or don't care. You put enough stubborn time in you'll get to 70 with or without skill. It sucks you seem to be getting the lions share of those, but in my experience they are few and far between.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


I'm sure I'm hated for being one that did that.
I got not only a 60 boost but a story boost for an Alt. I decide. Hmm let's do a lvl 50/60 dungeon daily roulette thingy. I figure I did them a lot what could go so wrong?
I got a hard mode! The Gubul Library (Hard). Never did it... Never wanted to... and yet the darn story boost unlocked it? ; ; Anyway things went well I suppose. I only showed my unfamiliarity with things on the last boss and died twice. I was so sorry that I burdened the group with my failness... Now I'm terrified to do the daily Roulette for fear of another Hard that I have never done on my main.
Edit: So anyway. I can feel for those that blame others that boost. But I won't blame the whole lot of them. Not all of us (Not me... I'm obviously bad!) are bad players.
Last edited by TitaniaZero; 08-02-2017 at 05:29 PM.



a quick "hey, I've never done this dungeon before, are there any mechanics I should be made aware of?" before the bosses or in the beginning would be enough for me to give you a rundown of whatever you'd need to know. Most of the people I've partied with don't mind taking 20 seconds to explain an encounter if it means less overall time lost to wipes and mistakes.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


In retrospect this should have been a thing I did. I may have to endeavor to be more outspoken in my puggable DF runs.a quick "hey, I've never done this dungeon before, are there any mechanics I should be made aware of?" before the bosses or in the beginning would be enough for me to give you a rundown of whatever you'd need to know. Most of the people I've partied with don't mind taking 20 seconds to explain an encounter if it means less overall time lost to wipes and mistakes.
It's an MMO. What difficulty? "Stay out the yellow circles that will be cast in 5 seconds at the exact location I will show you!"
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