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  1. #141
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    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Kailea_Nagisa View Post
    and that shows that you have read nothing at all in this thread,I swear some people are just reading the title and post half ass posts.......
    Cash Shop is a major risk actually. Yes, people will buy the items that would benefit them the most, because if they did not benefit anyone in any way, nobody would buy them, or at least not very many would. Comparing the first 6 months of cash shop to monthly fee would probably balance out, but the cash shop would probably render the company a very low income say a few years after, along with a dwindling playerbase.

    Look at other MMORPGs with a cash shop. The only ones that are doing okay right now (financially) are the ones that are fairly new. Any free to play game will always have the most playerbase though, but that's not what SE is looking for, SE is looking for a profit.

    Different companies have different goals, and depending on what they are, cash shops can be either the best or worst support any company could get.

    On that note, I vote no. I feel that if they do add one, you can expect this game to last only a few more years to come, before they run out of unique ideas for a cash shop. If you took the time to think about what to add in a cash shop after 2 years of a game's life, what would you add that you haven't already? Just items with better stats?

    You have to think of the long-term effects and how a cash shop can change not only the game, but an entire company. Think if CoD had a cash shop where you pay to have the best weapons? That wouldn't be fair though would it? Just put it that way.
    (2)

  2. #142
    Player
    Kailea_Nagisa's Avatar
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    Kailea Nagisa
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    Ragnarok
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    Quote Originally Posted by Nuru View Post
    You have to think of the long-term effects and how a cash shop can change not only the game, but an entire company. Think if CoD had a cash shop where you pay to have the best weapons? That wouldn't be fair though would it? Just put it that way.
    and that is where th e"no cash shop" thing is flawed, no one here is asking to pay to get all the best stuff, if you look many of the pro cash shop people are talking about just fluff/vanity items, that would have no impact on game balance what so ever.
    (0)

  3. #143
    Player
    Lavani's Avatar
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    Oct 2011
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    Ace Aether
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    Siren
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    Conjurer Lv 60
    Quote Originally Posted by Nuru View Post
    Cash Shop is a major risk actually. Yes, people will buy the items that would benefit them the most, because if they did not benefit anyone in any way, nobody would buy them, or at least not very many would. Comparing the first 6 months of cash shop to monthly fee would probably balance out, but the cash shop would probably render the company a very low income say a few years after, along with a dwindling playerbase.

    Look at other MMORPGs with a cash shop. The only ones that are doing okay right now (financially) are the ones that are fairly new. Any free to play game will always have the most playerbase though, but that's not what SE is looking for, SE is looking for a profit.

    Different companies have different goals, and depending on what they are, cash shops can be either the best or worst support any company could get.

    On that note, I vote no. I feel that if they do add one, you can expect this game to last only a few more years to come, before they run out of unique ideas for a cash shop. If you took the time to think about what to add in a cash shop after 2 years of a game's life, what would you add that you haven't already? Just items with better stats?

    You have to think of the long-term effects and how a cash shop can change not only the game, but an entire company. Think if CoD had a cash shop where you pay to have the best weapons? That wouldn't be fair though would it? Just put it that way.
    Lol actually F2P+ Cash shops have been proven to generate MORE income than Sub-Cash shops.

    http://www.develop-online.net/news/3...nds-players-2m

    *The Washington-based Valve said the microtransactions economy generated the $2 million in less than a year since its launch.

    *Valve's Surprising Free-To-Play Numbers

    Earlier this year, Valve officially went "free-to-play" by offering its popular Team Fortress 2 as a microtransaction-supported game.

    According to Newell, the move increased the game's online userbase by a factor of five. Surprisingly, where most companies are claiming free-to-play conversion rates -- that is, the percentage of players who end up spending money on in-game transactions -- are between 1 and 3 percent, Newell said Team Fortress 2 players convert far more frequently.

    "We see about a 20 to 30 percent conversion rate of people who are playing those games who buy something," he revealed.

    "We don’t understand what’s going on," he admitted. "All we know is we’re going to keep running these experiments to try and understand better what it is that our customers are telling us."


    Gear does not have to be added to the cash shops to keep people from gaining an "advantage", like it has already been stated.
    (1)
    Last edited by Lavani; 11-07-2011 at 03:16 PM.

  4. #144
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Kailea_Nagisa View Post
    and that is where th e"no cash shop" thing is flawed, no one here is asking to pay to get all the best stuff, if you look many of the pro cash shop people are talking about just fluff/vanity items, that would have no impact on game balance what so ever.
    Even if it it just fluff items, that only makes it an excuse to play the game for free and never have to pay any money to experience the full game. Sure other people will have those items but in the long run it ends up hurting the company financially. Like i said, different companies have different goals.
    (1)

  5. #145
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Lavani View Post
    Lol actually F2P+ Cash shops have been proven to generate MORE income than Sub-Cash shops.

    http://www.develop-online.net/news/3...nds-players-2m

    *The Washington-based Valve said the microtransactions economy generated the $2 million in less than a year since its launch.

    *Valve's Surprising Free-To-Play Numbers

    Earlier this year, Valve officially went "free-to-play" by offering its popular Team Fortress 2 as a microtransaction-supported game.

    According to Newell, the move increased the game's online userbase by a factor of five. Surprisingly, where most companies are claiming free-to-play conversion rates -- that is, the percentage of players who end up spending money on in-game transactions -- are between 1 and 3 percent, Newell said Team Fortress 2 players convert far more frequently.

    "We see about a 20 to 30 percent conversion rate of people who are playing those games who buy something," he revealed.

    "We don’t understand what’s going on," he admitted. "All we know is we’re going to keep running these experiments to try and understand better what it is that our customers are telling us."


    Gear does not have to be added to the cash shops to keep people from gaining an "advantage", like it has already been stated.
    That is after it was p2p though right? I don't know much about that game but I am sure it isn't an MMORPG.
    (1)

  6. #146
    Player
    Lavani's Avatar
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    Quote Originally Posted by Nuru View Post
    That is after it was p2p though right? I don't know much about that game but I am sure it isn't an MMORPG.
    Genre does not matter. Another extremely successful company is Riot. League of Legends (although not an MMO) is also F2P with a cash shop. The cash shop offers people the ability to buy characters or skins for characters. If a person does not wan't to spend real money they can play games and earn IP (Influence Points) and buy characters that way. Skins are RP (Riot point=cash) only.

    The same thing can be added to FF14.

    You can waste time on the game, I can waste money.

    Neither will be overly rewarded.
    (1)

  7. #147
    Player
    Nuru's Avatar
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    Actually genre does matter. More-so how the cash shop works. Especially for some f2p FPS where you can buy the most precise sniper rifles or that machine gun can can blast through walls. Items you would not normally be able to get if you do not pay real money for it.

    I'm not saying that FFXIV would take that same route, but what I am trying to say is that some games just require that money in order for people to actually stand a chance, and that is how the company knows for sure that they will get the income they desire.

    Say they add a cash shop to FFXIV and its all fluff. They will compare it to the amount they would be making from the monthly payments, and if they are not reaching that specific goal every month, they will resort to monthly payments or over-powered weapons that you will "need" in order to pass certain points of the games.

    You are thinking more about how it affects in-game, I am figuring what the big picture looks like, especially with a game that had a very poor release, and people don't even want to pay for it right now. Cash Shop will not do the game bad or good. Whatever way they want to implement it they can, but if most people are against it, SE will most likely stick to what the player-base wants.

    Besides, you'd think Aion or Tera would have picked up on cash shops by now if they were so great. right?
    (2)

  8. #148
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    I don't mind it as long as it doesn't turn in to a "That Retarded Horse" scenario

    (see http://www.youtube.com/watch?v=gCjuFpQ3EeA )
    (0)

  9. #149
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    Aenarion's Avatar
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    Limsa
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    Aenarion Estelvir
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    Quote Originally Posted by Lavani View Post
    Genre does not matter.
    ....LOLOLOLOLOL...

    ...LOLOLOLOLOLOL....


    yes, of course genre doesn't matter when it comes to cash shops, see that Farmville over there? yup, exactly the same customer base and business model as subscription-based MMOs!

    Nowhere else is the slippery-slope argument more valid than against cash shops. Many eventually succumb to the lulzomgzicanhazitnao! crowd and become pay2win in the end.

    also, every example you're pulling is a F2P game, 14 is not, so really, just gtfo already.
    (3)

  10. #150
    Player
    Lavani's Avatar
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    Quote Originally Posted by Aenarion View Post
    ....LOLOLOLOLOL...

    ...LOLOLOLOLOLOL....


    yes, of course genre doesn't matter when it comes to cash shops, see that Farmville over there? yup, exactly the same customer base and business model as subscription-based MMOs!

    Nowhere else is the slippery-slope argument more valid than against cash shops. Many eventually succumb to the lulzomgzicanhazitnao! crowd and become pay2win in the end.

    also, every example you're pulling is a F2P game, 14 is not, so really, just gtfo already.
    Lol must be that time of the month for you.

    Anyway, why do you think those games are F2P with cash shops? because they are making more money that way than with a sub.
    (0)

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