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  1. #1
    Player
    Lavani's Avatar
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    Quote Originally Posted by Nuru View Post
    Cash Shop is a major risk actually. Yes, people will buy the items that would benefit them the most, because if they did not benefit anyone in any way, nobody would buy them, or at least not very many would. Comparing the first 6 months of cash shop to monthly fee would probably balance out, but the cash shop would probably render the company a very low income say a few years after, along with a dwindling playerbase.

    Look at other MMORPGs with a cash shop. The only ones that are doing okay right now (financially) are the ones that are fairly new. Any free to play game will always have the most playerbase though, but that's not what SE is looking for, SE is looking for a profit.

    Different companies have different goals, and depending on what they are, cash shops can be either the best or worst support any company could get.

    On that note, I vote no. I feel that if they do add one, you can expect this game to last only a few more years to come, before they run out of unique ideas for a cash shop. If you took the time to think about what to add in a cash shop after 2 years of a game's life, what would you add that you haven't already? Just items with better stats?

    You have to think of the long-term effects and how a cash shop can change not only the game, but an entire company. Think if CoD had a cash shop where you pay to have the best weapons? That wouldn't be fair though would it? Just put it that way.
    Lol actually F2P+ Cash shops have been proven to generate MORE income than Sub-Cash shops.

    http://www.develop-online.net/news/3...nds-players-2m

    *The Washington-based Valve said the microtransactions economy generated the $2 million in less than a year since its launch.

    *Valve's Surprising Free-To-Play Numbers

    Earlier this year, Valve officially went "free-to-play" by offering its popular Team Fortress 2 as a microtransaction-supported game.

    According to Newell, the move increased the game's online userbase by a factor of five. Surprisingly, where most companies are claiming free-to-play conversion rates -- that is, the percentage of players who end up spending money on in-game transactions -- are between 1 and 3 percent, Newell said Team Fortress 2 players convert far more frequently.

    "We see about a 20 to 30 percent conversion rate of people who are playing those games who buy something," he revealed.

    "We don’t understand what’s going on," he admitted. "All we know is we’re going to keep running these experiments to try and understand better what it is that our customers are telling us."


    Gear does not have to be added to the cash shops to keep people from gaining an "advantage", like it has already been stated.
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    Last edited by Lavani; 11-07-2011 at 03:16 PM.

  2. #2
    Player
    Nuru's Avatar
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    Quote Originally Posted by Lavani View Post
    Lol actually F2P+ Cash shops have been proven to generate MORE income than Sub-Cash shops.

    http://www.develop-online.net/news/3...nds-players-2m

    *The Washington-based Valve said the microtransactions economy generated the $2 million in less than a year since its launch.

    *Valve's Surprising Free-To-Play Numbers

    Earlier this year, Valve officially went "free-to-play" by offering its popular Team Fortress 2 as a microtransaction-supported game.

    According to Newell, the move increased the game's online userbase by a factor of five. Surprisingly, where most companies are claiming free-to-play conversion rates -- that is, the percentage of players who end up spending money on in-game transactions -- are between 1 and 3 percent, Newell said Team Fortress 2 players convert far more frequently.

    "We see about a 20 to 30 percent conversion rate of people who are playing those games who buy something," he revealed.

    "We don’t understand what’s going on," he admitted. "All we know is we’re going to keep running these experiments to try and understand better what it is that our customers are telling us."


    Gear does not have to be added to the cash shops to keep people from gaining an "advantage", like it has already been stated.
    That is after it was p2p though right? I don't know much about that game but I am sure it isn't an MMORPG.
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  3. #3
    Player
    Lavani's Avatar
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    Quote Originally Posted by Nuru View Post
    That is after it was p2p though right? I don't know much about that game but I am sure it isn't an MMORPG.
    Genre does not matter. Another extremely successful company is Riot. League of Legends (although not an MMO) is also F2P with a cash shop. The cash shop offers people the ability to buy characters or skins for characters. If a person does not wan't to spend real money they can play games and earn IP (Influence Points) and buy characters that way. Skins are RP (Riot point=cash) only.

    The same thing can be added to FF14.

    You can waste time on the game, I can waste money.

    Neither will be overly rewarded.
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  4. #4
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    Quote Originally Posted by Lavani View Post
    Genre does not matter.
    ....LOLOLOLOLOL...

    ...LOLOLOLOLOLOL....


    yes, of course genre doesn't matter when it comes to cash shops, see that Farmville over there? yup, exactly the same customer base and business model as subscription-based MMOs!

    Nowhere else is the slippery-slope argument more valid than against cash shops. Many eventually succumb to the lulzomgzicanhazitnao! crowd and become pay2win in the end.

    also, every example you're pulling is a F2P game, 14 is not, so really, just gtfo already.
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  5. #5
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    Lavani's Avatar
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    Quote Originally Posted by Aenarion View Post
    ....LOLOLOLOLOL...

    ...LOLOLOLOLOLOL....


    yes, of course genre doesn't matter when it comes to cash shops, see that Farmville over there? yup, exactly the same customer base and business model as subscription-based MMOs!

    Nowhere else is the slippery-slope argument more valid than against cash shops. Many eventually succumb to the lulzomgzicanhazitnao! crowd and become pay2win in the end.

    also, every example you're pulling is a F2P game, 14 is not, so really, just gtfo already.
    Lol must be that time of the month for you.

    Anyway, why do you think those games are F2P with cash shops? because they are making more money that way than with a sub.
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  6. #6
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    Kailea_Nagisa's Avatar
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    Quote Originally Posted by Lavani View Post
    Lol must be that time of the month for you.

    Anyway, why do you think those games are F2P with cash shops? because they are making more money that way than with a sub.
    If FFXIV was F2P with a cash shop, and I mean cash shops that I have seen in other F2P MMORPGs, I would no longer play FFXIV

    I don't mind a vanity/fluff shop, hell I would like that, but you start adding things in that actually do things, and that is where I start having a problem. FFXI got a little close with the mog sack and that outfit, but I had been playing the game for so long by then I stayed. (Plus the mog sack did not bother me to much, I bought that mainly for the security token)
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  7. #7
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    Quote Originally Posted by Lavani View Post
    Lol must be that time of the month for you.

    Anyway, why do you think those games are F2P with cash shops? because they are making more money that way than with a sub.
    if by that time of the month you mean the-time-of-the-month-when-i'm-sick-of-dealing-with-xxxxxxed-people, then yes.

    no shit sherlock, nobody here is saying that F2P games w/ lolblings makes less money than subscription based games, what people ARE saying is that it doesn't belong in a subscription-based MMO like FF14.
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