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  1. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dauntess View Post
    Whats funny is your complaining about locking mitigation behind tank stance which is a funny argument because the stance itself implies that your taking damage so the role in itself is to mitigate said damage. Blood weapon adds SKS, blood and MP and I've never heard anyone complain that it's clunky and a DPS skill shouldn't add resources. Lastly, if you think DRKs don't need more mitigation, your delusional.
    Name another mitigation CD locked behind a tank stance. Note: Inner Beast is not a CD, and Equilibrium is technically a heal.

    I never said DRKs don't need more mitagation. I said that a 15+ seconds' Rampart per 40 seconds would be both overkill and misplaced.

    Quote Originally Posted by Capn_Goggles View Post
    Because DRK's mitigation IS bad, for reasons people have outlined repeatedly.
    Quote Originally Posted by Shurrikhan View Post
    Why does everyone want to turn Blood Price into a 40s CD Rampart (only difference being that it can't save you from being one-shot)?...

    DRK mitigation isn't nearly THAT far behind...
    So you honestly think it deserves 20% mitigation up over 37.5% of the time (so long as you're in Grit for its every CD)? Fair enough. But why would you want to have that added mitigation to be locked behind Grit? Rather than literally any other sort of addition?

    Quote Originally Posted by Lyth View Post
    DRK is in a good spot for big single target-magic hits, which happened to be the design for this tier (although it remains the costliest tank to mitigate on). It's not so great for sustained damage, physical damage, or multi-target busters. If you had a fight like A7S now, you just wouldn't run DRK, period, because you only have two mitigation cooldowns to work with outside of Living Dead (one of which is on a three minute cooldown).

    I think what people are looking for is some sort of a substitute to Dark Dance to create even a semblance of addressing this gap. I know that you can cross-class Anticipation, but tank role action slots are at a premium, and neither of the other tanks have such an obvious weakness in their defensive capabilities.

    Either way, there's no mistaking the fact that Blood Price is undertuned. It's nice to say that the solution is to "pull more", but how does that work outside of casual content? Most raid content damage tends to be single target. Even if you want to use it for the blood gain during downtime, the 20 blood that it restores doesn't even reimburse half of the cost of swapping into Grit.
    Which is why I'd like to see a physical defense spender re-added. But Blood Price doesn't need to be a defensive in itself, especially so long as it remains locked to Grit and Grit remains at its ridiculous cost and clunkiness; it just needs to feel like something's actually happening, especially in single-target. If it's to be forced on us via Grit, I'd like to see some serious revisions to reapplying the and dropping the stance. Otherwise I'd like to see them decoupled again.
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    Last edited by Shurrikhan; 08-02-2017 at 02:16 PM.