
I think the issues you point out might have more to do with how the server and client talk to each other than with memory issues.Also, back in beta, Yoshida did say that every feature of the UI has to be such that they can maintain the rate at which UI elements are updated. So it's not just low-spec memory ceiling.
I think this is why there are certain UI elements that simply don't update unless you re-open that window completely. For example the fishing log simply isn't updated at all except when opening it. But I'm only guessing.
Personally I think the real problem is with their design philosophy that everyone must suffer the same as the player with the worst spec. They love this equally-poor justice. They just don't want people who have the money to invest in hardware (i.e. any of the "more serious" players) to enjoy a better gaming experience.
Yoshida doesn't hate you. He hates all of us.
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