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  1. #11
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by loreleidiangelo View Post
    At the risk of sounding blunt, I think that has very little to do with it. I think the "tank and healer DPS meta" abomination we see in this game mostly arises from a few key factors:
    *snip*
    Interesting analysis!

    My take is that the designers don't think we are all noobs. They think the new players are new players. So, they made all the roles easy to learn at the beginning.

    Understandably, this has made things too easy for the more experienced players. But, I have to side with SE on this point. Do we really want to see new players get overly frustrated with healing and tanking in the early part of the game?

    Now, as far as damage dealt to the party/raid, a big factor is the long global cool down. Everything happens in 2.5 second increments which leads to these feast or famine moments. Not much can be done without changing standard global cool down.

    As far as fully scripted encounters, isn't that true for every MMO? Every fight is scripted and a big part of the learning curve is in figuring out the script and how to respond to it.

    Can this be fixed? Sure! Just have to add some RNG to what attacks the boss or mob uses. Let the bad guys mix it up a little.
    (1)
    Last edited by Kacho_Nacho; 07-31-2017 at 04:46 AM. Reason: character limit