+ New (original) PVP content.As of now, we only know the following:
- Eureka; supposedly an open world-esque area separate from current zones but not another Diadem.
- Something "brand new" for the genre.
- PotD; Yoshida specifically mentioned the preference people had for the higher floors
- Blitzball (siiiiiiiigh)
- A single "Brutal" difficult encounter said to be "nostalgic." Community guesses are Twintania, Bahamut or Ozma
Could be plenty more, but these are the only things brought up in live letters or Q&As. There has been mentions of a glamour history/wardrobe of some sort. Pray for it.
I hope so because the combat's a bore.
Been years since using this forum. @_@
You seem to have gotten this backwards. Mhach was a joke, Ozma was a normie stomper.
Sit down Balmung, you barely play the game as it is
In terms of Diadem, I think they grossly overestimated how much we'd tolerate randomness. The "fixed" rewards after objectives were complete were underwhelming and unreliable, and waiting hours on end for the emergency mission to spawn only to fail was a complete waste of time and yes, yes I am bitter about that. XDAre dungeons something would hurt to leave behind in change for new stuff? People just use them to farm tomestones (if im not mistaken). However rhey are a safe bet.
I didnt understand diadem btw, and potd had a nice lore hope they expand it.
Lets see if what is ahead give fame o shame
Then again they did the whole randomness thing again with certain jobs this expansion so I'm kinda worried about Eureka. Especially if the rumors are true about it having open world long timed NMs tied to Relic progression because Ixion. Remember Ixion.
Considering Deltascape reward system is literally a cut and paste of Alex, even the shafts, springs, etc are the same - I wouldn't hold my breath.
Personal responsibility is what created "problems" with Ozma, as it does for many 24-person raid bosses.Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
DPS checks or adds? A few people can slack while others pick it up. Intercepting bombs? Someone will take care of it even if there are some who have no situational awareness. Damage splits? Enough people will gather together to save them.
But when a single player is targeted and they must take care of it him- or herself, that's when you start having problems when the under-performers are targeted. Scylla caused a lot more problems with the elemental targets than most of the rest of the Syrcus Tower bosses, and Ozma similarly causes more problems with the meteor markers and player-targeted AoEs than most of the rest of the Weeping City bosses.
Of course, if you end up without any of those players or just get lucky enough that none of them get targeted for the mechanics, then they tend to be on the easier side because the bosses have weak normal attacks not tied to those mechanics.
I would imagine they are playing it safe and not risking so much with new ideas. I say this because lately it seems they care a lot for marketing. I hope i'm wrong, though, else stormblood will be very bland...
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
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