ARR and HW got nice things like gold saucer and palace of the dead, lord of vermillio(meh).
There should be more content like this, bcz you know not everything is about dungeons and raids.
Got any insight? Or rumor?
ARR and HW got nice things like gold saucer and palace of the dead, lord of vermillio(meh).
There should be more content like this, bcz you know not everything is about dungeons and raids.
Got any insight? Or rumor?
Give it some time, stormblood is still a growing baby. It took what? Two years? for ARR to get to where it is now content wise.
If I recall correctly they're going to be cutting back on the content will usually get to try and bring us out new stuff
White knights and apologists in 3 2 1... brace yourself op.
I hope Eureka is fun, I hope new PotD is challenging and the objectives will be fun and creative. I loved 170-200 floors even without objectives.
I hope blitz ball isn't dead after a couple weeks.
We supposedly are getting new content and that is gonna cost us a dungeon. The big question is whether or not it's going to be good.
As of now, we only know the following:
- Eureka; supposedly an open world-esque area separate from current zones but not another Diadem.
- Something "brand new" for the genre.
- PotD; Yoshida specifically mentioned the preference people had for the higher floors
- Blitzball (siiiiiiiigh)
- A single "Brutal" difficult encounter said to be "nostalgic." Community guesses are Twintania, Bahamut or Ozma
Could be plenty more, but these are the only things brought up in live letters or Q&As. There has been mentions of a glamour history/wardrobe of some sort. Pray for it.
Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
I suspect because Ozma had mechanics you couldn't cheese through. Acceleration Bomb was more or less a guaranteed death if you didn't stop attacking and one person messing up meteors could kill a whole alliance. I've found a lot of people have poor to non-existence raid awareness or reaction time. Personally, I found Forgall far worse than Ozma. The amount of wipes I saw because people didn't stun the Succubus or dropped to Mega Death was... a little scary.Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.![]()
Are dungeons something would hurt to leave behind in change for new stuff? People just use them to farm tomestones (if im not mistaken). However rhey are a safe bet.
I didnt understand diadem btw, and potd had a nice lore hope they expand it.
Lets see if what is ahead give fame o shame![]()
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