Quote Originally Posted by kattzkitti View Post
Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
I suspect because Ozma had mechanics you couldn't cheese through. Acceleration Bomb was more or less a guaranteed death if you didn't stop attacking and one person messing up meteors could kill a whole alliance. I've found a lot of people have poor to non-existence raid awareness or reaction time. Personally, I found Forgall far worse than Ozma. The amount of wipes I saw because people didn't stun the Succubus or dropped to Mega Death was... a little scary.