Gave players DPS toolkits and frequently more than 50% downtime, in which to use said toolkits in group content.Oh, let's be honest here: Healer and Tank dps was intended only for "single-player mode" to let people level these jobs in the campaign without being utterly dependant on groups like support roles were in FFXI. It was completely unintended for people to use this mechanic..
= Did not intend healers' DPS toolkits to be used in group content. (?)
...What?
Keep your elipses to yourself. They've obviously come around since then, since the Smith quests now actively encourage healers to throw out some damage, but if you seriously thought they ever intended from the start for statics to use it to cheese savage, then you're crazy. If you're considering responding with a sarcastic rejoinder rebuking me for saying healers shouldn't dps, please look at my prior posts saying that Healers SHOULD dps (only lazy ones don't), and super-savage is clearly Square acknowleding that the player base is right re: support dps. (It is good).
Last edited by Galgarion; 07-29-2017 at 06:56 AM.
That still makes about as much sense as not expecting a wheeled chair to be moved with someone in it. It might not be the first thing that comes to mind, and rolling about the office might not be "intended behavior", but so long as the wheels are halfway decent...Keep your elipses to yourself. They've obviously come around since then, since the Smith quests now actively encourage healers to throw out some damage, but if you seriously thought they ever intended from the start for statics to use it to cheese savage, then you're crazy.
My response was to the first part only, which is why I quoted the first part only. It seems ridiculous to me that anyone could be that bad at tuning as to think that healer DPS would never be a thing. I can understand underestimating its emphasis. But to think that any toolkit would ever be "single-player only" when nonetheless efficient is absolutely ridiculous. Even while something like Vercure, when you would otherwise have a healer with sufficient time and mana, may be far too inefficient to see general group use, it is still not "single player only", and it would take a near blinding amount of drinks to expect that it'd be. So how could they ignore what was at that time 5+ out of 21 skills by that rationale?If you're considering responding with a sarcastic rejoinder rebuking me for saying healers shouldn't dps, please look at my prior posts saying that Healers SHOULD dps (only lazy ones don't), and super-savage is clearly Square acknowleding that the player base is right re: support dps.
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