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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Galgarion View Post
    Oh, let's be honest here: Healer and Tank dps was intended only for "single-player mode" to let people level these jobs in the campaign without being utterly dependant on groups like support roles were in FFXI. It was completely unintended for people to use this mechanic..
    Gave players DPS toolkits and frequently more than 50% downtime, in which to use said toolkits in group content.
    = Did not intend healers' DPS toolkits to be used in group content. (?)

    ...What?
    (18)

  2. #2
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Gave players DPS toolkits and frequently more than 50% downtime, in which to use said toolkits in group content.
    = Did not intend healers' DPS toolkits to be used in group content. (?)

    ...What?
    Keep your elipses to yourself. They've obviously come around since then, since the Smith quests now actively encourage healers to throw out some damage, but if you seriously thought they ever intended from the start for statics to use it to cheese savage, then you're crazy. If you're considering responding with a sarcastic rejoinder rebuking me for saying healers shouldn't dps, please look at my prior posts saying that Healers SHOULD dps (only lazy ones don't), and super-savage is clearly Square acknowleding that the player base is right re: support dps. (It is good).
    (1)
    Last edited by Galgarion; 07-29-2017 at 06:56 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Galgarion View Post
    Keep your elipses to yourself. They've obviously come around since then, since the Smith quests now actively encourage healers to throw out some damage, but if you seriously thought they ever intended from the start for statics to use it to cheese savage, then you're crazy.
    That still makes about as much sense as not expecting a wheeled chair to be moved with someone in it. It might not be the first thing that comes to mind, and rolling about the office might not be "intended behavior", but so long as the wheels are halfway decent...

    Quote Originally Posted by Galgarion View Post
    If you're considering responding with a sarcastic rejoinder rebuking me for saying healers shouldn't dps, please look at my prior posts saying that Healers SHOULD dps (only lazy ones don't), and super-savage is clearly Square acknowleding that the player base is right re: support dps.
    My response was to the first part only, which is why I quoted the first part only. It seems ridiculous to me that anyone could be that bad at tuning as to think that healer DPS would never be a thing. I can understand underestimating its emphasis. But to think that any toolkit would ever be "single-player only" when nonetheless efficient is absolutely ridiculous. Even while something like Vercure, when you would otherwise have a healer with sufficient time and mana, may be far too inefficient to see general group use, it is still not "single player only", and it would take a near blinding amount of drinks to expect that it'd be. So how could they ignore what was at that time 5+ out of 21 skills by that rationale?
    (5)