Quote Originally Posted by Jandor View Post
Thinking that DRK needs maybe a little more utility, and a bit of its identity as 'magic tank' back.
I like this! Although I think it would make everyone use the skill on cooldown for the debuff effect, making the heal kind of niche.

Sole Survivor:

Marks target with the status Another Victim. A portion of all damage taken by the target will be restored as MP. If that target should be KO'd in battle, increases Blood Gauge by 25 and 20% of your maximum HP will be restored.
Duration: 15s
Additional Effect: Increases targets magic vulnerability by 10%.
Duration: 10s

Reduce cooldown from 120s -> 90s

This skill is crying out to increase the Blood Gauge as well.