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  1. #191
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Dark Passenger:

    Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
    Can only be executed when succumbing to the Darkside.
    Additional Effect: Stun 5s
    Dark Arts*potency: 240
    Dark Arts Effect: Damage over time. Potency is reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, and 50% for all remaining enemies.
    Potency: 40
    Duration: 18s
    Dark Arts fades upon execution.

    Dark Mind:

    Reduces damage taken by 10%.
    Can only be executed when succumbing to the Darkside.
    Duration:15s
    Additional effect: Increases targets magic vulnerability by 5% when you suffer magical damage. Duration: 10s
    Dark Arts Effect: Increases damage reduction to 20% and additional effect to 10%.
    Dark Arts fades upon execution.

    Living Dead:

    Walking Dead effect no longer fades upon 100% health being restored.

    The Blackest Night:

    Shield Duration increased to 15s

    Unleash:

    Deals unaspected damage with a potency of 50 to all nearby enemies.
    Additional Effect: Increased enmity
    Additional Effect: 30% Chance that next Dark Passenger will cost no MP.
    Duration: 15s
    Additional Effect: Increases Blood Gauge by 5.
    (0)
    Last edited by kashi11; 07-29-2017 at 12:55 AM.

  2. #192
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by kashi11 View Post
    Dark Passenger:

    Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
    Can only be executed when succumbing to the Darkside.
    Additional Effect: Stun 5s
    Dark Arts*potency: 240
    Dark Arts Effect: Damage over time. Potency is reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, and 50% for all remaining enemies.
    Potency: 40
    Duration: 18s
    Dark Arts fades upon execution.
    Does that reduction really have to be in there for a tank of all things? It's not exactly like we do a lot of damage to begin with. I'd still have a fairly hard time justifying spending half my mana bar or more just to dark arts this thing if so
    (1)

  3. #193
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Combined DoT potency is 240 which isn't affected by fall off. Maximum damage would be 480 and minimum 360 after all DoT ticks.

    But to answer your question, I'm not sure. I didn't want to make it too strong.
    (0)
    Last edited by kashi11; 07-28-2017 at 11:55 PM.

  4. #194
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheCount View Post
    Does that reduction really have to be in there for a tank of all things? It's not exactly like we do a lot of damage to begin with. I'd still have a fairly hard time justifying spending half my mana bar or more just to dark arts this thing if so
    Yeah the stun would pretty much be the only thing I'd use it for and honestly it's kind of absurd that any ability uses half our mana bar to begin with. Imagine if Warriors burned half their TP on a skill, it's crazy and dumb that they made DP like that now to begin with.
    (1)

  5. #195
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    DP just needs a complete reversion. There is no excuse for it being the way it is, nor is it necessary to re-work the ability into something else entirely. Just put it back SE.
    (3)

  6. 07-29-2017 01:56 AM

  7. #196
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kelg View Post
    Might as well remove the ability if they did that.
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
    Living Dead Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
    Walking Dead Duration: 10s

    Changing the ability as I stated basically allows healers to top you off as soon as possible without nullifying the defensive buff. Essentially turning it into something similar to holmgang with a longer CD, but it still requires you to die to activate, and has the risk of dying after.

    Edit: Actually I understand what you mean now. I would rather change the effect from most attacks will not lower your HP below 1, to renders you impervious to most attacks.
    (0)
    Last edited by kashi11; 07-29-2017 at 02:23 AM.

  8. #197
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    DP just needs a complete reversion. There is no excuse for it being the way it is, nor is it necessary to re-work the ability into something else entirely. Just put it back SE.
    Yeap, can't argue with that one.


    Quote Originally Posted by kashi11 View Post
    Grants the effect of Living Dead...
    That'd just make it Hallowed Ground except inferior.... Which it already kind of is anyways honestly.
    (1)
    Last edited by Kalocin; 07-29-2017 at 02:28 AM.

  9. #198
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Which is basically what it is now, but it would at least be more useful. The way it is now requires lots of tank/healer coordination.

    What it is now - a worse Holmgang with a 2 min longer cooldown.

    What I suggest - a worse Hallowed Ground with 2 min shorter cooldown.
    (0)
    Last edited by kashi11; 07-29-2017 at 02:39 AM.

  10. #199
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Thinking that DRK needs maybe a little more utility, and a bit of its identity as 'magic tank' back. I'd stuff both of those into Sole Survivor because I'm boring like that.

    Sole Survivor:
    Increases target's magic damage vulnerability by 10%. (everyone)
    A portion of damage dealt to target will be restored as MP. (everyone)
    If the target should be KO'd in battle, a portion of your HP and MP will be restored. (the Dark Knight only)

    I'd probably make Quietus oGCD as well, maybe. Not 70 on it yet, feel a bit unqualified to add much.
    (0)
    Last edited by Jandor; 07-29-2017 at 03:40 AM.

  11. #200
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jandor View Post
    Thinking that DRK needs maybe a little more utility, and a bit of its identity as 'magic tank' back.
    I like this! Although I think it would make everyone use the skill on cooldown for the debuff effect, making the heal kind of niche.

    Sole Survivor:

    Marks target with the status Another Victim. A portion of all damage taken by the target will be restored as MP. If that target should be KO'd in battle, increases Blood Gauge by 25 and 20% of your maximum HP will be restored.
    Duration: 15s
    Additional Effect: Increases targets magic vulnerability by 10%.
    Duration: 10s

    Reduce cooldown from 120s -> 90s

    This skill is crying out to increase the Blood Gauge as well.
    (1)

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