That's true for the HW content, as well as a couple of the SB ones, however most of the longer cutscenes do not have that message anymore, and if people are actually reading or listening to the voice overlay, they will find themselves in a cutscene that would maybe take 5 minutes for people just partially paying attention, now that cut scene is 8 minutes.
From their 2nd post:
They're not asking you to wait for them to finish the cutscene.You should be allowed to accept the duty, regardless of what class you are, and whether you're 'busy' or not (Busy meaning in a cutscene/interaction/other) and as soon as your duty pops, it cancels the cutscene (to make you have to view it again) and changes your class to the class you selected, and then ports you to the duty in question.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I definitely sympathize with the OP. When you hit escape and it asks you if you want to skip the cutscene, there should be a third "abort" option, which exits you from the cutscene but does not skip it, leaving you free to view it later. Until such time as such a thing is offered, the best suggestion I can make is to make sure you're watching cutscenes on the job that you're queued for, whenever possible...
Ah, but what gear do you switch to? If you have several weapons that job can use, which of those do you equip? What if an oh-so-clever player put that jobs' weapons onto a retainer after signing up for the queue? Remember that as second nature as equipment sets are to the average player, they are, technically, optional, and the player may not have a gear set for the system to remember. The system would need to make a bunch of assumptions in order to swap your job and put you into the instance. There are certainly ways a system like this could be implemented (and I'd welcome them!) but it's not necessarily a simple thing.
@ Paladinleeds Thank you for not only reading, but paying attention to my posts, Alison clearly either did not read it all, or cherry picked.
@ Lineagerazor You know that recommended gear option? the game could auto select that, and let you be on your merry way. But honestly? I keep all my gear sets for my 3 classes on me at all times, I really see no reason not to, the only gear i have anywhere other than my inventory that i dont intend to sell/desynth etc is my class gear/bikini's etc and they're in that chest in my Inn.
Last edited by Raielle; 07-28-2017 at 11:31 PM.
Queueing for roulettes gives you a role waiting list number, queueing direct gives you the x/x/y display. As a general rule, I stop doing stuff when it hits x/x/2, as that means you've been placed in the next party going in. Sometimes it takes a while to pop still, but it's usually pretty fast once the number ticks up.
EDIT: And I do agree with an "abort cutscene" option that lets you return to the start when you leave a duty. That would be really nice, and mean I don't have to gamble on whether it's in the book or not, or guesstimate how much longer it'll be...
Check for a gear set. If one isn't available, put on the gear that the recommendations window would display. If the weapon/gear is in the retainer and the duty had popped, you wouldn't be able to grab it out of the retainer (I've tried, once that duty ready window appears you can't move/sell gear around retainers, it errors out), so you'd have to abandon the queue or hope someone declines to get it out anyway. The systems are already in place (bar the abort cutscene option), all that remains is to program some automation into them for this scenario. Sure, FFXIV's spaghetti code may make it more difficult, but I don't think it'd be too difficult to implement, using my rudimentary knowledge of programming to consider it all.
For me, it was a case of you'd spelled it out pretty clearly and with a suggestion on how to handle it so the others don't have to wait. Your suggestion is a fair compromise tbh. Another option could be go in as normal, after the duty, it either continues the cutscene from where you were up to, or brings up a popup asking you if you want to rewatch the cutscene. There's so many ways it could be done.
Last edited by Paladinleeds; 07-28-2017 at 11:43 PM.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Tank here with super awesome happy queue times so here's my thoughts:
Accepting your queue should...
1) auto equip you with your job and with your highest ilvl inventory set (Of from saved sets but I don't know how much harder it would be than using the same code for what we already have)
2) should automatically cancel all actions in the world.
3) fail your leves, or, pausing/ignoring your position in front of the queue until you finish
You can watch cutscenes in your room. Skip the scene and accept the duty (Esc during cutscene),
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