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  1. #1
    Player
    Lozza's Avatar
    Join Date
    Sep 2016
    Posts
    188
    Character
    Shaelysis Amara
    World
    Faerie
    Main Class
    Astrologian Lv 70
    Zarabeth, you can wait 1 min for that last person to queue or it can be 40 min. The biggest issue I think the OP has really is the inability to change class/job without skipping a CS that may not be available at the inn. Honestly I don't see why the game can't automatically switch you to the class/job/gear set you were in when you queued when you hit accept. It would solve the problem described here, and has no downside I can see.
    (5)

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lozza View Post
    Zarabeth, you can wait 1 min for that last person to queue or it can be 40 min. The biggest issue I think the OP has really is the inability to change class/job without skipping a CS that may not be available at the inn. Honestly I don't see why the game can't automatically switch you to the class/job/gear set you were in when you queued when you hit accept. It would solve the problem described here, and has no downside I can see.
    I've never had it take more than 10 minutes when it comes down to single digit place in line. I may be lucky, I don't know. But I'm going to 2nd the: "If your place in line is low, get ready" suggestion. It would be nice in the future to just be auto zapped back to whatever class/equipment you had when you queued, but I have a feeling this has something to do with how it was originally coded and all that. I don't think it snapshots anything other than what class you queued as. Adding a change to it would mean it'd have to remember gear/glamor/materia/dye information for your loadout, probably increasing server bandwith usage.

    I'm very glad they made you able to queue with your companion out, now I can do higher level huntmarks while I wait.

    OP: your suggestion is valid but there are probably server side reasons this won't happen soon. For what it's worth I support what you're asking for, but suggest keeping track of your position in queue for the time being.
    (0)

  3. #3
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Krotoan View Post
    I've never had it take more than 10 minutes when it comes down to single digit place in line. I may be lucky, I don't know. But I'm going to 2nd the: "If your place in line is low, get ready" suggestion.
    Same here as far as getting to the single digits. I've never waited 40 minutes when my number was less than ten. I'm on Primal data center though, maybe OP is not?
    (2)

  4. #4
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I definitely sympathize with the OP. When you hit escape and it asks you if you want to skip the cutscene, there should be a third "abort" option, which exits you from the cutscene but does not skip it, leaving you free to view it later. Until such time as such a thing is offered, the best suggestion I can make is to make sure you're watching cutscenes on the job that you're queued for, whenever possible...

    Quote Originally Posted by Lozza View Post
    Honestly I don't see why the game can't automatically switch you to the class/job/gear set you were in when you queued when you hit accept. It would solve the problem described here, and has no downside I can see.
    Ah, but what gear do you switch to? If you have several weapons that job can use, which of those do you equip? What if an oh-so-clever player put that jobs' weapons onto a retainer after signing up for the queue? Remember that as second nature as equipment sets are to the average player, they are, technically, optional, and the player may not have a gear set for the system to remember. The system would need to make a bunch of assumptions in order to swap your job and put you into the instance. There are certainly ways a system like this could be implemented (and I'd welcome them!) but it's not necessarily a simple thing.
    (2)

  5. #5
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    snip
    Check for a gear set. If one isn't available, put on the gear that the recommendations window would display. If the weapon/gear is in the retainer and the duty had popped, you wouldn't be able to grab it out of the retainer (I've tried, once that duty ready window appears you can't move/sell gear around retainers, it errors out), so you'd have to abandon the queue or hope someone declines to get it out anyway. The systems are already in place (bar the abort cutscene option), all that remains is to program some automation into them for this scenario. Sure, FFXIV's spaghetti code may make it more difficult, but I don't think it'd be too difficult to implement, using my rudimentary knowledge of programming to consider it all.

    Quote Originally Posted by Raielle View Post
    @ Paladinleeds Thank you for not only reading, but paying attention to my posts, Alison clearly either did not read it all, or cherry picked.
    For me, it was a case of you'd spelled it out pretty clearly and with a suggestion on how to handle it so the others don't have to wait. Your suggestion is a fair compromise tbh. Another option could be go in as normal, after the duty, it either continues the cutscene from where you were up to, or brings up a popup asking you if you want to rewatch the cutscene. There's so many ways it could be done.
    (1)
    Last edited by Paladinleeds; 07-28-2017 at 11:43 PM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.