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  1. #41
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Magic-Mal View Post
    Snip.
    Nope, I know precisely what I'm doing as a MCH! It's not the best at damage, but it remains one of my favorite jobs to play! Unfortunately, MCH's only real AoE is overheated FT and OH buffed spread shot... though since you're only 57, I'm not surprised you don't know. I've done the math, and compared to 14k WF, none of MCH's oGCD's are worth using in an AoE situation due to all being single target.
    (0)

  2. #42
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Nope, I know precisely what I'm doing as a MCH!
    Not according to the things you've said in this thread. Here ya go:

    https://ffxiv.consolegameswiki.com/wiki/Spread_Shot
    (7)

  3. #43
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Bad dps are worse for a tank/healer. I usually pull huge groups and I know I can rotate my defensive cooldowns just right to survive if dps will do AOE damage and kill fast, and then I see RDM don't Scatter and SAM with full TP, and first pack taking 3-4 minutes to kill draining all healer resoources and all my cooldowns which I've planned to use on next pack...
    And then I just leave before the first boss. I can't stand people not knowing how to press more than 2 buttons anymore.
    (3)

  4. #44
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Because AoE has been neutered and I don't consider the heightened cost to be worth it for a 60-40 potency attack when my normal attacks hit for 200+.

    About the only AoE I do are Bishop and Flamethrower unless we have like 12 mobs lined up. It's just not worth it for a measly 80 potency AoE that has such big drop.
    No surprise here lul.
    (2)

  5. #45
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    All these people complaining about nerfed AoE and all yet pretty much every dungeon above lvl50 you can clear in less than 20 minutes with competent people...

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Nope, I know precisely what I'm doing as a MCH! It's not the best at damage, but it remains one of my favorite jobs to play! Unfortunately, MCH's only real AoE is overheated FT and OH buffed spread shot... though since you're only 57, I'm not surprised you don't know. I've done the math, and compared to 14k WF, none of MCH's oGCD's are worth using in an AoE situation due to all being single target.
    You clearly sound like you are the one not knowing what you are doing.

    One of my very best run when farming the level 63 dungeon was something around 17 minutes with me as MCH and a melee (ninja it was i think). The tank and healer were extremely good too and we melted everything super quickly...
    (6)

  6. #46
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Nope, I know precisely what I'm doing as a MCH!
    You don't.

    This is an official guide posted in the lodestone, it shows all the tooltips you didn't read http://na.finalfantasyxiv.com/jobguide/machinist/

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Gauss Round, Rapid Fire, Reload, QR, BS, Heated Shots, Hyper Charge, Reassemble VS 80 potency spread shot with fall off, and overheated Flamethrower. MCH GCD AoE is factually worthless. The 40 potency also is accounting for the GCD+HS+GB. The only point MCH AoE nears decent is when you have Flamethrower boosted to its Max.
    Gauss round can be used while hitting spread shot.

    Rapid fire can be used with spread shot.

    Reload will increase the damage of spread shot

    Quick reload will increase the damage of spread shot.

    Hypercharge is better used on bishop if it's a big pull.

    Spread shot has no fall off, it's a flat 80 potency, or 105 potency with bullets.

    So your entire argument is only heated shots vs spread shot and heated shots are not stronger than spread shot when you have 5 enemies, again you're hitting 400 potency every time you hit that button, you won't hit 400 potency every time you hit heated shots.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Because a 1k WF does anything good? Gauss is worthless in AoE, so it's a waste of time to hit it. Wildfire is factually worthless unless you can hit at least 12k. And using Ammo for non Heated shots is a huge DPS loss in every single situation.
    Gauss round costs nothing to use between each aoe, it's literally free damage.
    (13)

  7. #47
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    My AoE rule is: if there are more than 4 mobs I AoE. If not, I find it's more efficient for both dps to focus one mob down at a time because that way they will die faster than if I run my self dry of tp trying to AoE 3 mobs, using invigorate, and then not having invigorate for the next set of 3 or 4 mobs. Usually the tank will do a big pull followed by another big pull. I've already used invigorate on the first big pull and now i'm at 0 tp on the 2nd big pull, doing a single target rotation slowly cause i'm waiting for tp to regen back to 60 for every skill.

    I'd honestly rather SE remove AoE skills from the game rather than them making it so AoE have drop offs. Not all AoE have drop offs mind you. Just the mage ones and maybe SAM it think? Maybe SE was trying to discourage huge pulls, but people will always try to speed run stuff they have to do over and over so they may as well just let all AoE do their full damage to all the mobs. just lower the potency instead of drop offs.
    (1)

  8. #48
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Celef View Post
    I've always been told the opposite oO
    That aoes in this game suck and better to target 1 mob, did people lie to me ? ^^"
    (crappy wanna be DPS trying to learn)
    Sorry I missed your post, it's always good to try to learn!

    It's always good to spend your resources in AoE damage if the tank is pulling multiple groups, but each job has a number of mobs before AoE is more effective than single target, for most jobs this number revolves between 3 and 5.

    Using red mage as example and assuming the tank pulled 6 monsters.

    In 2 global cooldowns, which one would do better damage:

    Jolt 2 + veraero (that's 240 potency + 300 potency)

    Or

    Scatter + scatter (100 potency x 6 enemies, twice)?

    The first is doing a total of 540 potency of damage, the second is doing 1200 potency of damage, by using aoes you already did over twice the damage you would have done using single target skills.

    Another example is Ninja, in 3 GCDs using spinning edge (150p) gust slash (200p) and aeolian edge (340p)

    vs

    3 times death blossom (110 potency per enemy)

    Your single target combo would do 710 total potency, but using those 3 GCDs on death blossom against 6 enemies would give you total 1980 potency, almost 3 times the amount of damage.
    (1)

  9. #49
    Player

    Join Date
    May 2017
    Posts
    64
    Never really ran into issues with people not using AoE in 4+ deep trash pulls in leveling dungeons and whatnot. Actually have a bigger problem with co-Melee DPS not knowing what Goad is in those situations.
    (3)

  10. #50
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Burningskull View Post
    My AoE rule is: if there are more than 4 mobs I AoE.
    Depends on the AoE, assuming you're talking about level 70 monk, arm of the destroyer yeah it's not worth to use at all until after 5 enemies, but you can definitely sustain rockbreaker alone as replacement for snap punch for 2+ enemies, or 3+ if you want to be more conservative with TP.

    After SB monk has zero TP issues in normal gameplay, the cost of most skills is no longer 60 TP, so getting your TP low is not as much of a problem as other jobs.
    (0)

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