Quote Originally Posted by Kabooa View Post
No, the trade off is about 5-10% less damage and no access to raid recovery. The encounters in Omega are thankfully not heavily movement based like, Titan EX, or other contemporary "Black Mage nightmares", but at the same time, the damage disparity is not so large that Red Mage isn't just an overall better choice anyways.

People are not perfect, and people will make mistakes, and the Black mage's only answer is "Hit the thing harder" while the red mage loses one GCD to bring the person back into the fold.

And again, is gaining 5-10% damage worth giving up that safety? I'd argue it's a subjective viewpoint, but I'd imagine most people not on farm status would argue no.
Again, you're arguing damage vs raid recovery. Also, remember that you have two healers with access to instant rez every minute so it's not like the raid doesn't have recovery options. With the proposed 'void raise' at a 2min cooldown it will only be 5 instant rez per 2 minutes instead of 4.

Ultimately though, what you seem to want is a complete paradigm shift in the way SE balance classes, which is both very unlikely and not necessary even necessary.