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  1. #71
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by Kabooa View Post
    What I personally want is more technical combat.

    in regards to what we have now, it is simply a concerning statement to give another caster Raising capability, and superior raising capability at that. Cross that bridge when we come to it, I suppose.

    Two years from now, when Rainbow Mage comes out, and it turns out they can not only Raise, but also put defensive buffs on allies while maintaining comparable damage to Red Mages, I'll just scratch my head and keep on trucking with my Blam.
    Except homogenization doesn't make more tactical combat, it makes choices matter far less. The fact that people swapped out samurai for monks for world first runs to squeeze out some extra sustain speaks volumes. While the tuning is far from perfect (poor summoners and mechanists), the system overall makes raid composition actually matter.

    Also, when people gear up and get more comfortable with fights (and SE does balance tweaks based on the savage data), the extra suitability is going to matter far less and you'll probably see far less red mages and monks and far more black mages and samurai.
    (1)

  2. #72
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Stormblessed9000 View Post
    Except homogenization doesn't make more tactical combat, it makes choices matter far less.
    I feel like I need to clarify that when I talk about technical combat, I don't only mean the job system. There's a huge flaw in how they divide up their utilities, but that's a whole other rant.

    Technical combat is based primarily on the encounters. All those useless non-damaging skills we get are indicative of a combat system and dungeon design that can be more than a lunch break event or a gauntlet of bosses.

    Me saying "I want more technical combat" has nothing to do with the Black Mage raise subject. So, sorry there. It was a non-sequitur.

    On the subject of Black mage Raise, I'm indifferent in either case. I'd like something more than "high durmage" since I advocate that anyone in the DPS role should be competitive in that role.

    Being the only caster not seriously hurt by Mana Shift is pretty neat, too bad it has to be a long CD to be balanced. Honestly, I could settle for Mana Shift being a BLM only thing, and working a way to make it more potent while being a larger choice to use.
    (1)
    Last edited by Kabooa; 07-26-2017 at 03:15 PM.

  3. #73
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by Kabooa View Post
    snip.
    Fair enough. Honestly, if they're going to add more utility to black mage then I'd much rather they expand on the mana battery aspect. Maybe even give them a player health to healer mana skill.
    (1)

  4. #74
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    personally, the changes Llugen asks for are nice, .. but if all where done, Blm would possibly become too OP (though shortening aetherial manipulation cd would be nice..)

    I'd really jzst be just happy with a slight (f4) potency increase, so B4 rota makes sense.., and blm can compete in a all raids with sam, rdm, nin & co

    + a fix too the "lose astral ice when using fire 1" would be appreciated (that feels broken)
    (0)

  5. #75
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I would prefer that BLM not be given a resurrection skill. Lore reasons are debatable, but in the end I think BLM should be continue to be tuned in the direction of doing what it already does well. SMN and RDM should retain the utility/party recovery advantage, though balance between those two might need some attention.

    Frankly, I also don't want any new form of BLM utility that doesn't weave pretty much directly into my rotation. Part of BLM's appeal to me is that it's a very liberating sort of "selfish" role that has relatively little interaction with others in the party outside of performing certain mechanics or tossing the odd Mana Shift or Apocatastasis. As a healer main, I have to admit that it's nice to have a break from being concerned with everyone else's status or positioning or from having to blow my Swiftcast to promptly scrape a body off the floor.
    (1)

  6. #76
    Player
    Ciderfox's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Will Cider
    World
    Adamantoise
    Main Class
    Marauder Lv 57
    BLM need to stop crying. Now that properly geared players are taking on savage we are seeing that they are in a good spot. Current dps on savage bosses has them right below SAM and 300-400 dps more than RDM and even more than SMN.
    (2)

  7. #77
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Tbh I think nerfs might come if the scaling remains as is
    (0)

  8. #78
    Player
    Gwaeron89's Avatar
    Join Date
    Jul 2017
    Posts
    44
    Character
    Edwin Odesseiron
    World
    Cerberus
    Main Class
    Thaumaturge Lv 70
    Honestly things like raise should be normalized between casters to not give anyone huge advantageo ver another. Something like cross class ability with no cast time and fixed CD would be good.
    (0)

  9. #79
    Player
    Ciderfox's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Will Cider
    World
    Adamantoise
    Main Class
    Marauder Lv 57
    Quote Originally Posted by Remedi View Post
    Tbh I think nerfs might come if the scaling remains as is
    This is why people shouldn't be asking for nerfs or buffs before the first hard content actually hits. BLM logs for Savage are quite good and they are in a good spot right below SAM. Maybe SAM should be brought down just a bit too BLM.
    (0)

  10. #80
    Player
    Ciderfox's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Will Cider
    World
    Adamantoise
    Main Class
    Marauder Lv 57
    Quote Originally Posted by Gwaeron89 View Post
    Honestly things like raise should be normalized between casters to not give anyone huge advantageo ver another. Something like cross class ability with no cast time and fixed CD would be good.
    Then what would be the point of playing RDM or SMN if BLM could just raise as well while being 300-400 DPS higher than both of them? The higher DPS comes at a lack of utility. Despite what a lot of people are parroting, it seems now that RDM is in a good spot. Middle of the pack dps about 100 more than BRD. Classes like SMN and MCH should be brought up a bit and then it might be balanced.
    (4)

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