Edda brought her dead husband back as a voidsent as well. The golem and elements (and voidsent) pary was me crying about why i cant summon a dark elemental.These are all unrelated things.
Golems are inanimate constructs. Even if you were to infuse consciousness into one (and the golems we see in the BLM storyline for SB are certainly not sapient), this process (of pumping aether into an inanimate entity) has nothing to do with raising the wounded/dead. The only golem we see like this is that face-wall thing in Mhach, and it was very clearly a construct no different from an automaton.
Even the Amdapori golems (that did use life force from the woods) wouldn't fit the bill for "raising" an actual living thing.
Why cant we still summon.
Edda was a white mage/necromancer thing. She started as a conjurer and has white mage gear in Tam-Tara HM
(And I'd rather leave the summoning to the, hum... summoners x)...)
BLM is just a class that is hard to balance.
Give it mobility and it loses class identity & the fun aspect of the class.
Give it damage and the "pro" BLM's and any fight with less mobility and BLM will destroy.
Adding utility would be an ok way to balance BLM but I like the idea of being a pure destruction kind of class. (+ I think Mana Shift can be useful very situationally.)
All they can do is buff BLM damage so it can keep up with SAM.
Adding a 5% damage buff on Umbral Hearts should be an alright buff for that. If not that, just give us our old F4, B4 potencies back.
Convert cooldown would be great if it was on a 1 min cooldown so it always lines up with sharpcast. (but maybe that's a bit too much to ask.)
And I still think an Aetherial Manipulation change where it doesn't require a target would be great.
Would be interesting if Aetherial Manipulation & Between the lines would be usable during cast & not interrupt your cast though. Would make BLM feel a lot more fluid to play.
Any sort of wall or blocking ability would make BLM a bit too strong I feel.
1) I feel BLM is pure and simple damage. Raising is not and should not be in its repertoire.
2) Surecast is useless, currently. I'm in for any change to it that makes it even situationally viable.
3) Triplecast is great as it is. You can save it for movement heavy situations or spend it for a dps gain. The 60 second cd isn't too long where it punishes you for using it at the wrong time. Plus if you take swift cast , you've already got 1 instant cast skill every 30 seconds.
4) AM's 20 second cd along with swift and triple cast should give enough mobility options. I'm not against this change, but I don't feel it would add much.
5) I would love to see convert get a cd reduction. BLM should be high risk, high reward and sacrificing your own hp for higher dps epitomizes that idea.
I also agree that freeze needs some adjustments to make it at all viable.
Other than that, everything else seems to be unnecessary buffs.
https://www.reddit.com/r/ffxiv/comme..._spoilers_all/
These are the "notes", which are more like a "deranged love-letter diary thing".
Nothing here seems to suggest a connection with what the Thaumaturges from the Ul'Dah guild actually do.
It seems, rather, to hint at influence from a powerful voidsent.
The game eventually ties this around with the necromancer boss on floor 100 of PotD (who also experiments on corpses in a such a way). Whether or not this was planned by the time of Tam-Tara HM I cannot say.
Note that butchering the living and siphoning life force into her monster seems eerily closer what that npc from the HW WHM storyline did, although she wasn't a white mage or a thaumaturge or anything we know.
The Void aether seems particularly useful to this sort of "undead revival" tasks.
Nailed it.
Oh yeah. Mayve read too much into the whole void aether thing.
Black Magic's utility has historically been crippling enemies, -but everything in FF14 is immune- so...
Looking from a pure MMO standpoint, the evolution of games has been removing 'support' based classes or retuning them to function as full fledged members of the Holy Trinity, while every class within the Holy Trinity receives a shared / unique source of utility while bringing comparable numbers.
This is the important part. You cannot 'balance' something in the system FF14 has chosen by giving it better numbers only, because every class must be able to contribute meaningfully in the numbers department.
Embolden is not utility, it's damage, and factors into the RDM's bottom line, much like Brotherhood, Battle Litany, and any 'Vulnerability Up' debuffs.
In this regard, the distribution is both strange and uneven, not just among mages, but in general. FF14 need not follow the recipe to the letter, but the lack of utility on DPS, and the lack of party synergy from the Healers / Tanks , combined with the limited 4/8 party set up, makes the prospect of additional jobs troublesome. Samurai, when the next MDPS job is brought out, might see itself get relegated to Monk-status and the new job be the 'heavy hitter' for example, because the DPS utility is almost squarely in the hands of the DPS.
Editing for more stuff
BLM in theory have free ress since they have no penalty using mana shift on healer. If summoner use ress or mana shift that is dps loss because of less ruin3 casts. BLM have higher mana pool as well so mana shift bring more mana for healers than SMN version of it.
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