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  1. #41
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    All the recent discussion surrounding drg and wyvern pets has got me, and I'm sure a lot of you, reminiscing about the pet jobs in FFXI. A lot of interviews from Yoshi-P seem to suggest that the pet jobs in FFXIV won't be straying too far off from XI's design. While some of you may agree with this direction, having your own fond memories of your old pet class in XI, I'd like to respectfully disagree on the particular topic of beastmasters.

    FFXI veterans will recall that beastmaster was often noted for being the best job to play solo with. Players of the job were often regarded as being camp stealing introverts who scoffed at the idea of joining a party. Those that made it to 75BST usually garnered the respect of their peers for having accomplished such a feat without the aid of a party.

    As an avid fan of pet classes in MMOs, and having played a BST in FFXI, I can tell you that more often than not, soloing was in fact not a choice for BST, but a necessity. It is for this reason that I'm making my arguement against following XI's design for beastmaster in XIV.

    For those that may not be familiar with beastmasters in XI, I'll explain what I mean.

    The beastmaster job revolved around a single ability: Charm. This ability allowed the beastmaster to take control of monsters for a limited amount of time. After the time expired, the monster would return to its aggressive state and attack the master until either the master re-charmed the mob, or the mob was defeated.

    Charm was limited in several ways:

    1st) Charm was not guaranteed to charm the target monster, it could fail. If it failed, the monster would aggro you. The success rate of charm was determined by the difference between the mob level and the master's level. If the mob was a lot higher level than the master, you would most likely fail to charm it. If the mob was a lot lower you could charm it easily.

    2nd) The duration of charm was also effected by master vs. mob level. The higher the mob was compared to the master, the faster charm would wear off. So even if you succeeded in taming something higher level than you, you wouldn't be able to use it very long. Lower level mobs on the other hand remained under your control for quite awhile.

    On paper this seems to make sense, something that's higher level than me should be able to resist my charms right ? It sounds good, but let me tell you why it isn't.

    The woes of partying as a beastmaster:

    Let's remind ourselves why parties form in the first place: to take down things that are too powerful for any one player to take down on their own. This means you'll almost always be fighting something higher level than you while in a party, and this is where the problems begin for a beastmaster.

    Being a pet class means that your job was balanced knowing that you'd probably be using a pet most of the time. This means that without a pet, you're going to be considerably weaker than you should be. If the ability for a beastmaster to use a pet is entirely dependent on the level of the beastmaster vs. the mob, then a beastmaster will never be able to use a pet while in a party because the chance of charm succeeding against the higher level mobs that you're fighting is very slim. Even if you do tame it, you won't have control of it very long. To add insult to injury, when the charm wears off, your party now has an extra threat to contend with while you struggle to regain control of the mob. If you can't get it back, guess what, you just wiped your party.

    So not only will the beastmaster likely be gimped in the party by the fact that they can't use a pet, but if you try to use one, you end up being a threat to the party.

    This is the reason why beastmasters were soloists in FFXI. No one wanted them in their parties.

    Furthermore a beastmaster's pet was limited to the monsters he could find at his level. Often times this meant using a pet that was exactly the same as the ones you were getting exp from. So you had no choice over what type of pet you could use which greatly limited a beastmaster's ability to take advantage of mob weaknesses, which were a key part of the job. Your pet was dictated by the exp camp and the mobs that were available there. If you wanted to strategize, you either had to 1.) Use expensive jug pets (summoned by using an item) that were crafted only, or 2.) go way out of your way to tame a mob that could intimidate your exp mobs.

    In order to solve these issues, I think FFXIV should move away from this type of design for beastmaster. Instead I'd like to look to another beast taming class from another MMO for guidance:

    WoW's Hunter class.

    I hope you'll refrain from closing your minds at the mention of WoW, and think of how a similar system of beast taming could work in FFXIV.

    For those unfamiliar with Hunters I'll explain how it works.

    Like beastmasters, hunters also had a charm ability. It was also effected by the differences in levels between the mob and master. The higher the level of the mob, the less chance you had to charm it. (It was a spell with a long casting time, if the mob was a lot stronger than you, you would die before the spell was complete.) However, when a Hunter charms a monster, he controls it forever. The monster will remain at the Hunter's side until he releases it from service. While the Hunter has the monster in his service, he can not charm another one. However, unlike beastmasters, the hunter's pet could gain experience points and level up alongside the hunter. This allowed you to keep the same pet for as long as you desired. If your pet was killed in battle, the hunter can use an ability to revive it. The hunter could also summon and dismiss his tamed beast at will.

    This system of pet taming where the tamed beast stays with the master forever and levels up with the master, allows the master to tame any beast he wants, and then strengthen it so it remains powerful as the master levels up. This allows the beastmaster to be strategic in his pet selection and choose one that best suits his style of play. This will also make beastmasters unique from each other, in that each beastmaster will have a different pet. You might find beastmasters that like to do a lot of damage and choose a raptor for a pet, or you might find a beastmaster that likes to tank with their pets and choose a crab. You might find beastmasters that want to play a support role and choose a pet that can heal or use crowd control abilities. If the beastmaster decides he wants to change his role, he can simply release his tamed beast from service and tame a new one. Because there are various mob types at all levels, he can always find a pet that suits his role without having to re-level his pet from the beginning. And because the pet stays with you as long as you want, you're not limited by the mobs at your current location. This allows beastmaster to be a very versatile job that can both solo and party effectively.

    Anyways, I just wanted to open the discussion about beastmaster and make clear to the devs the flaws surrounding the FFXI style beastmaster. Let's not repeat the mistakes of the past and give the devs the feedback they need to make a pet class for the modern MMO.

    -cheers
    Throw Wyverns as charmable mobs and you've just solved Dragoons latest problem.
    (0)

  2. #42
    Player
    AlvaroVanagandr's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    13
    Character
    Alvaro Vanagandr
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Masamune1004 View Post
    I never got the charm system in ffxi. One minute the monster is willing to follow your every command, even die for you without hesitation, and the next minute it hates you and wants to kill you. Arent they supposed to be beast"masters"?
    BST's in XI knew that +Chr gave an increased success of charm, and +Charm gave an increase in charm duration (up to a predetermined point based on level difference), and that there were several mobs that just resisted charm naturally. Based on that, a BST would know about how long he would have with the pet before Leave'ing them and recharming.
    (0)

  3. #43
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Felis View Post
    Sorry, already confirmed that Primal summon would be a free company thing, not a SMN only thing.
    Where was this "confirmed"? I recall nothing of the sort.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #44
    Player
    pantaz's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Prism Pantaz
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I like the idea! Can my tamed monsters live in Pokeballs though?
    (0)

  5. #45
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    To add insult to injury, when the charm wears off, your party now has an extra threat to contend with while you struggle to regain control of the mob. If you can't get it back, guess what, you just wiped your party.

    So not only will the beastmaster likely be gimped in the party by the fact that they can't use a pet, but if you try to use one, you end up being a threat to the party.
    This is exactly why Beastmasters had...JUG PETS!
    (0)

  6. #46
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Keith_Dragoon View Post
    Where was this "confirmed"? I recall nothing of the sort.
    JP Game Watch Interview - 10/17/2011 6 of 9

    編: どういうシチュエーションで蛮神を呼ぶことを想定していますか?
    吉田氏:  好きなときで良いと思います。自分たちのフリーカンパニーでは倒せないボスを一撃必殺で「イ フリートさんやっちゃってください」という場合もあれば、PvPエリアでさんざん辛酸をなめているヘビープレーヤー集団のフリーカンパニーを「一撃でなぎ 倒してやってください」といった使い方です。ありとあらゆるものを超越していて良いと。ただし1回しか使えず、次またいずこかに現われる「イフリート」を 倒さなければならないですし、それが自分たちに回ってくるとは限らない。世界のどこかで「イフリート」が召喚されたら全ゾーンの天候が変わり、だれかが 「イフリート」を呼んだとわかる。それが「FF」がMMORPGになるという意味なのかなと僕は考えています。かなり具体的にお話させていただいています が、設計はすでに終わって仕様もだいたい決まっているので、あとはサーバーが出来上がり次第作っていくだけです。
    GameWatch - Whats your idea on what type of situation can you summon primals?
    YoshiP - I think it’s OK to call whenever you like. When you can’t kill the boss in a free company using it as a final card asking “Ifrit beat the crap out of it” or in PvP area taking those heavy (hardcore) players always beating everyone up “Please take them down with one shot”.
    It’s OK to go overboard. However you can only use it once and you don’t know when you can kill the next Ifrit and it doesn’t mean that card will come to you next time. When Ifrit gets summoned somewhere it will change the weather of all zones and you can tell someone summoned Ifrit. I think that be FF like MMORPG. It’s just general talk but we have the structure laid out and system is pretty much set so once the server is made we just need to build it.

    編: 精霊を呼び出せる召喚士というジョブも追加される?
    吉田氏: いずれ実装します。ペットユーザーというのは、MMORPGのクラスでは花形でもありますし。例えば「カーバンクル」は召喚士が呼べる召喚獣です。しかし「イフリート」や「ガルーダ」や「リヴァイアサン」、「オーディン」は蛮神であるというわけです。
    GameWatch - Job Summoner where you can summon spirits will also be implemented?
    YoshiP - We will eventually implement. Pet users are star in MMORPG class. For example carbuncle is a summon a summner can call however “Ifrit” or “Garuda” or “Leviathan” or “Odin” are gods.
    (0)

  7. #47
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Keith_Dragoon View Post
    Where was this "confirmed"? I recall nothing of the sort.
    You need to read more interviews
    (0)

  8. #48
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gavyn View Post
    Since Yoshi mentioned one of the pet system ideas that was in the works was in fact the "disposable pet" system for beastmasters, I was really, really disappointed. I know many FF players scoff at the mention of WoW but their pet system was more satisfying to play with and I'd rather see this system implemented in it's own way in FFXIV. I could care less about whether or not the class is solo/party friendly. Classes are supposed to be geared towards solo play anyway, with jobs being favored in groups. One of Yoshida's ideas was to have a beast-tamer as a class and having summoner as the job it could unlock, so I don't think beastmasters will be left out of either solo or group play.
    Love everything in this post, I'd love a menagerie of pets to manage as opposed to charming animals that will leave or die. BST > SMN also makes sense because they are both pet classes but at the same time lore wise it would make more sense if it was CON > SMN, but that's not going to happen now...

    I agree that if the advanced class of BST is group centric then that fixes the problem of them not being included in groups at end game.

    I'm playing a conjurer now but I'm really a beastmaster/tamer at heart. Hopefully it's the class we get to level and not a job.
    (0)

  9. #49
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Vexerus View Post
    JP Game Watch Interview - 10/17/2011 6 of 9

    編: どういうシチュエーションで蛮神を呼ぶことを想定していますか?
    吉田氏:  好きなときで良いと思います。自分たちのフリーカンパニーでは倒せないボスを一撃必殺で「イ フリートさんやっちゃってください」という場合もあれば、PvPエリアでさんざん辛酸をなめているヘビープレーヤー集団のフリーカンパニーを「一撃でなぎ 倒してやってください」といった使い方です。ありとあらゆるものを超越していて良いと。ただし1回しか使えず、次またいずこかに現われる「イフリート」を 倒さなければならないですし、それが自分たちに回ってくるとは限らない。世界のどこかで「イフリート」が召喚されたら全ゾーンの天候が変わり、だれかが 「イフリート」を呼んだとわかる。それが「FF」がMMORPGになるという意味なのかなと僕は考えています。かなり具体的にお話させていただいています が、設計はすでに終わって仕様もだいたい決まっているので、あとはサーバーが出来上がり次第作っていくだけです。
    GameWatch - Whats your idea on what type of situation can you summon primals?
    YoshiP - I think it’s OK to call whenever you like. When you can’t kill the boss in a free company using it as a final card asking “Ifrit beat the crap out of it” or in PvP area taking those heavy (hardcore) players always beating everyone up “Please take them down with one shot”.
    It’s OK to go overboard. However you can only use it once and you don’t know when you can kill the next Ifrit and it doesn’t mean that card will come to you next time. When Ifrit gets summoned somewhere it will change the weather of all zones and you can tell someone summoned Ifrit. I think that be FF like MMORPG. It’s just general talk but we have the structure laid out and system is pretty much set so once the server is made we just need to build it.

    編: 精霊を呼び出せる召喚士というジョブも追加される?
    吉田氏: いずれ実装します。ペットユーザーというのは、MMORPGのクラスでは花形でもありますし。例えば「カーバンクル」は召喚士が呼べる召喚獣です。しかし「イフリート」や「ガルーダ」や「リヴァイアサン」、「オーディン」は蛮神であるというわけです。
    GameWatch - Job Summoner where you can summon spirits will also be implemented?
    YoshiP - We will eventually implement. Pet users are star in MMORPG class. For example carbuncle is a summon a summner can call however “Ifrit” or “Garuda” or “Leviathan” or “Odin” are gods.
    Thx for posting that. Well maybe Summoner summons lesser primals that would be considered same tier as Carbuncle while Evoker only the elementals. Problem solved!

    Quote Originally Posted by Felis View Post
    You need to read more interviews
    You need to be less of an ass, I don't have time or the patience to search every random website for every interview
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #50
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Well considering that now XI's BSTs with jugs are amazing DD in the game, you don't know what you're talking about.
    (1)

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