

I would like to see beastmaster implemented, but not in the way that ffxi did it.
I would like if beastmaster could charm, and keep up to 3 pets that they can level up independently.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.


Yoshida said they want your pets to level and grow with your character so I have a feeling that will be implemented. The class/job needs to stay solo oriented though - that's what made BST a BST.


of course , i hope yoshida will do something along these lines...
(class) "Flayer" Whip equipped beast tamer that has the ability to charm field mobs for a limited amount of time.
(job) "Beastmaster" has the ability to capture, and raise mobs.
i think this is cool since the class is designed for solo ala ffxi, and the job is party oriented with a pet of your choosing that you have to capture and level up which is made for party play.
what do you think?
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
So what I'm getting from this topic is that Beastmaster was bad in FFXI, because the FFXI devs never properly balanced the class. Which is true, the devs rarely paid attention to class balance in FFXI.
Beastmaster's shortcomings in FFXI could easily have been solved with some balancing work, like:
Charm is 100% charm rate, with a minimum set duration
Charm normalizes monster level to that of the Beastmaster
Charm normalizes monster stats so that you don't have mobs that are useless or mobs that are too powerful
Charmed monsters disappear when charm falls off or are released
Summoned/jug pets are not useless
Pets take reduced AOE damage and give reduced TP gains to the mob
Pets do not aggro other mobs
Pets do not affect exp gain/loss
Beastmaster could select which skills the pets used/had finer control of the pets
The charm/release mechanic failed in FFXI not because it's a bad mechanic, but because there was never any work done for it after beastmaster was implemented. WOW's hunter pet mechanics used to be massively crappy for years before Blizzard finally decided to make pet specializations not be useless in a party setting. SE never cared that much about Beastmaster.
What I get from this post is that the WoW implementation of Hunter is a better Beastmaster than FFXI's BST.
Well.. I have to agree. After all, this is FFXIV, not FFXI v2.
For XIV, I would rather see a Beastmaster follow along the lines of WoW's hunter where once you tame a pet, you keep it and it levels with you.
I also wouldn't mind having the ability to tame multiple pets and switch between them. After all, the class is Beastmaster, not Beastamateur.


On my BST when I partied I used Juggies and did not worry about charming anything. the problem where BST was forced into soloing was before they fixed it so IF a BST did charm a T or higher it used to reduce the entire party's EXP and not just the BST so most people would send the BST on their own solo journey because of this. After that was fixed it was the age of the parsers and seeing as a BST alone could not out DD the non pet classes they were shunned out of most parties.
Sad thing about the age of parsers is NOBODY added in the pet's dmg to that of their owner. In many cases a DRG would do (made up numbers) 10k dmg throughout the party while the others did 14k or so. But then poor little blue skyrat being ignored may have done 4-6k dmg which would put DRG in first place on that parser. This is what brought on the loldrg era and the reason why all jobs with pets were ridiculed and forced to solo or LFG for hours on end.
This will not be the case in XIV unless they disregard(wouldn't be the first time) everything they have learned from trial and erro in XI.
I have faith Yoshi P won't ignore the past errors and walk on those grounds again.
Keith Dragoon - Ambassador of Artz and Adorable
Well i read the whole OP! and i agree! i only played bst to 30~ or so in ffxi but i got to annoyed by the very reasons you said in your post. I really did like WoW's hunter class and i'd love to something similar in ffxiv, as far as pet leveling / claiming works.
It would make me wonder though, if you had a crab for example, and it could tank for you, or your party, should it count as a party member? doing that would help with the player's balance i would think, as long as the pet was strong enough to be some what equal to a player. That way, for certain boss fights, say the party doesnt want you to use your pet, you could still be a strong DD on your own, being up to par with a drg or a war.
xivpad - http://xivpads.com/?8065522
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