easy mode already exists which is content below level 30 , by that time you have more than enough experience to be able to do normal mode
easy mode already exists which is content below level 30 , by that time you have more than enough experience to be able to do normal mode
Except it's not, Casual Players get content every VU and yes Extremes are something Casual players can achieve and serve as a way to do Savage Content. Those who had Savage Content had nothing new to challenge them in odd numbered patches, and the "Extremes" were nothing compared to the Savage content. So this request makes 0 sense especially with Eureka coming around 3.15 which is another content mainly tailored around casual players.
So to act as if SE is being so mean to give people who cleared Savage another challenging piece of content is quite short sighted.
Sure that makes business sense for SE, less money. Since casuals outnumber elite/hardcore 100 to 1.
I could say the opposite. If someone cannot perform the highest denominator expected from this particular game, perhaps it is time that they seek another title.
Absolutes, funny that people cannot ever see the truth only their own version of truth.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Super Savage are u serious? How easy is it to play normal modes, how elite are players becoming, seek another game where you rarely get anything or alternate modes of gameplay unless you have the epitome of leet skills.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
This totally made my day!
And if there really is a high demand for easier (story) progression, it should be implemented as a solo/duo mode for dungeons and trials, with nearly no reward, except the quest completion. That's something I think is acceptable, but not necessarily needed.
Last edited by YenNox; 07-25-2017 at 10:44 PM.
Or you can stop being lazy and actually learn to play good instead of depending on the developers to make content easier. Seriously, this forum...
The problem I see with this, and I say this as someone who can have trouble with the game sometimes, is that it would open the risk that people who played easy mode and people who have played harder mode could still get partied together in the future.
If easy mode does not actually teach the fundamentals of the game properly and has its own separate set of expectations from the game as a whole, it could unintentionally provide a means of griefing the community at large. The challenge of various encounters throughout the game, most notably Shinryu at the end of SB, works as a gating system to try and ensure a base level of competence among the playerbase. Unless this was either on its own isolated server or an alternative offline / limited player mode of the game it would jeopardize that balance.
I use easy modes in the vast majority of the offline titles I play. I certainly understand that they have their uses. But as long as this is a multiplayer game, there has to be a cut off point, a bottom line at which Gandalf raises his staff and tell you, "You shall not pass!" if your group just isn't ready for whatever reason. Otherwise you get a flood of ill-prepared players entering content where they don't belong and it causes trouble for the community as a whole.
Last edited by Katryn; 07-25-2017 at 11:20 PM.
Im not calling myself an elite or hardcore raider, all what i am trying to say is, this game is easy, putting savage aside, if u make this game any easier there is no reason for a challenge or push yourself to adapt to the system of the game. And i am referring only to our generation 20+ and not 50+.
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