I don’t think SE would ever spend manpower to make this, but I would be ok with an easy mode if:
1. it was not added to any roulette
2. it had no rewards or only dropped 1 set piece of gear
3. it did not count towards story progression
Hall of Novice was a step in the right direction, but I think an extension could help some folks that still struggle along.
Hear me out; I actually think a "Gentle" version of Extreme content could be a good thing. I'm the type of player who likes to progress, likes to face new challenges... but Extreme content has never been something I can get into. I look up guide videos, and it's ridiculous. It's like 10 minutes of rapid-fire mechanics details -- by the end of it, I forget half the stuff they said before. And with my experience of the toxic jerks I find in normal raids, there is no way I'm going to even TRY Extreme primals or Omega Deltascape. Being a new person in that kind of content just isn't an option.
However, recently I've been looking at ARR 2.0 Extreme primals, just for the heck of it, to see if I could clear it solo, unsynched. Turns out, it's not really possible -- there is usually some mechanic that forces at least a few players to be there. But still, it was fun to see the fights and experience the mechanics in there. It actually seemed not as scary or complex as I thought it would be, when it was just me and there were no stakes.
So, how about a "Gentle" or "Practice" mode of Extreme primals or trials, that essentially nerfs the boss to a great degree, similar to unsynched content? There would be no prize for completion, but instead offer the greatest reward of all: the opportunity to see the content and practice, and build the confidence of players to actually queue with a group of players for the real thing! Actually, we don't even need to track damage or DPS for this -- just track a score of "points" for each mechanic you do correctly, or AoE you dodge, and move through phases at set intervals. At the end, you get a score to say how good you did, based on your role. We could do this Practice Mode a few times, until we feel comfortable to tackle the real thing with a group and try for some real rewards. I dunno, I think this would be a good thing.
Already exists normal modes are easy. Dungeons are easy. Everything is easy mode.
I bet less than 1% of parties ever fail to clear a levelling roulette or even an expert
Only because they are trying to win. Trying to win OP. if you try to fail thats when you see its too hard.
If you still win you're not trying hard enough! Proves its too hard!
Just replace all the bosses with stone, sea, sky dummies and remove the time limit.
Everyone wins!
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