From what I've heard and vaguely remember, you'd run out of leve allowances too quickly and levequests would give too little XP, so you just had to spend most of any given level grinding.
No. FATEs aren't worth doing, they're only good during 1-50. Just do PotD or Dungeons. PvP probably still gives a good chunk of exp.
I dunno. I prefer fates. I've been getting GC seals like mad for the 3 1/2 classes I have leveled pass the first class. And that fills my venture runs pretty nice. Which will soon get me retainers that will support my crafting/gathering efforts.
That said I'm not sure if the Dungeons give us seals pass the daily ones.
From 50 to 60 if you have a good group (no one slacking and prioritizing fate bosses) they are worth doing because of GC seals (if you know what to buy it's a lot of Gil) and the XP difference is not that much, from 60 to 70 are also good as long you manage to get the XP buff.
The thing is: no one really bothers with fates.
After X rank you can turn in any dungeon drop for seals.
there are simply not enough monsters in the open world to allow exp grinding. just killing 3 mobs for a quest at patchday can be a pain, since EVERYONE wants to kill them. but only 3 and then they are finished with the quest and go on. now imagine a lot of people who want to farm the few monsters for exp. imagine bots who are farming them.
i remember how i farmed exp for my chocobo in the open world to reach rank 10, wich was the highest at that time. there were only a handfull spots where you could get decent exp. Urths Fount was the best, but since materia binding was a thing back then too at this spot, i can tell you: there are only enough monsters for ONE person or one group mabye (but monsters die way too fast with 8 people zerging them, so your exp grind would be BOOM! - wait 3 mins for respawn - BOOM! - wait 3 mins for respawn...), and this is true for every single area in the open world.
they have to put A LOT more mobs into the maps to allow exp grinding with them, but the maps are not designed for that.
I agree that open world is lacking content wise, but mob grinding wouldn't be the solution either. I really wish they would look at world quests from WoW and design something along those lines. I love the maps and I find it sad that we don't have any reason to visit them anymore once the MSQ is over.
You're asking for V1 Diadem or 50 cap Sylphlands, both of which are absolutely horrible.
50+ fates and even side-quests do seem slow if you compare them to potd and pvp, which seems weird really.
Farming default mobs? Please it's 2017 let's move on already![]()
It won't change a thing, they will always find ways around it. All your are requesting is to burden legitimate gatherers. No stealth would get old after the very first rotation of nodes for plenty of us and especially on timed unspoiled nodes. You are also not covering a major part of this, current mob and hunt placements and pathing is horrible.
Natalan wolf camp
https://www.youtube.com/watch?v=u6rtFPM8vo4
Maybe the first 3 months after launch. But the moment they added party bonus and link bonus to the exp of the leve enemies it was the best exp source before Natalan wolf camp.
During summer 2011 the exp of monsters in specific leves were in a 8 man group, with everyone having the same leve to link them, better than the reward for finishing it. People abandoned the leve before killing the last enemy, so they can do the same leve next day again.
Who don't remember the shouts in Ul'dah: Need Leve party, have "Dunesfolk for Dinner"
https://www.youtube.com/watch?v=eKbREpsGN-s
Last edited by Felis; 07-26-2017 at 11:15 AM.
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