use exp scrolls and eat food
use exp scrolls and eat food
No, this would make leveling a mindless grind, boring AF.
And just as easily be reported and banned. Just because you can do something now doesn't mean you should do things to encourage a certain behavior. As I said, too, it would still kill roulettes and having people progress easily in the MSQ, which gates everything.
Pretty much 0% chance of happening, since I'm fairly certain when 2.0 was in development Yoshi-P said he didn't want grinding random mobs to be the fastest way "anymore" (I guess it was back in the 1.0 days?)
But as someone who played Maplestory for a good few years grinding on random mobs was the fastest way but also the worst. A few design choices made this the case; a map would have several "screens" (as this is a 2D game) and there were "channels" (similar to the instances we have now). Respawn rates were actually alright, but didn't take into account how quickly a single player, depending on the class, could clear a while screen of mobs. These aren't the case with ffxiv, but I can still see similar issues coming up: like I mentioned, a single player could hog a whole screen to themselves and aggressively steal kills (and thus exp/loot) from anyone who dared try and get a piece. The game was, for every one of the 250 levels a character could reach, an endless and mindless grind hopping from one grinding hotspot to the next. I do not want this to happen to ffxiv as it is one of the biggest reasons I quit Maplestory.
At least in ffxiv the endless grinding is done via PotD, which at least has rng elements to spice things up a bit, or dungeons that, while slower, is still a comfortable pace plus interesting mechanics and the chance for some GC seals. I would much rather have this and occassionally hunt specific mobs for hunt seals
While I am always the first person, that loves to get back the good 'ol times, in this case I am glad we didn't brought or are going to bring that back.... again. Thanks SE.
I wish our DoL doesn't have stealth.so openworld mobs can be exclusively deadly to them.
And might be a good way to kill gathering bot since they can't do some recon while gathering.
This. Specifically, FFXIV is especially designed to prevent the old style FFXI exp party system (Yoshi specifically stated this during the Beta Test, that he wants to move players away from having to 'group grind' for EXP and to what he termed 'content based exp': namely questing, leves, FATEs and dungeons). And having suffered for years in FFXI during the bad times of dooms parties I fully agree with him. Being able to level at my own pace without having to rely on others is so much better than being forced to sit around wasting time for six hours in Idyllshire or Rhalgr's Reach with my party flag up hoping for a party invite that never comes (which happened to me time and time again in FFXI, and yes I was playing WHM and WAR too).
So let that relic of MMORPG's early days stay buried in the past.
Yeah, I don't see the point either but I'd love the open world to be more relevant though, but in some better way. So far it's been gathering, hunts, treasure maps and special FATEs that gets players to come back to them which I think is okay so far. For leveling however there's really nothing effective and also engaging at the same time.
Is Fate the best way to level 60 up for DPS? frontline still viable? As a new player on his 1st alt, I have no idea how to look for fate grinds on which map or making one.
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