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  1. #21
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Personally I just want one tank (preferably the PLD because I like the PLD) where it's simply optimal to stay in tanking stance all the time except when not tanking anything. Where it is optimal to always meld Tenacity. Where going for the most obvious choices is always the best choice.

    Give each role one job that is simple and straightforward to play. Let us lazy ass losers play the "kiddie class". Those who like to have to read up on theorycrafting and following guides and practice complex rotations just to be effective, can play the more complex and interesting jobs. Laugh at us all you want, we're stupid, we're lazy, we're losers, we're scumbags. We just want to have leisurely fun.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #22
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    I agree the main problem of "stance fleeing players" is probably not the benefit of beeing outside of, but the heavy damage reduction tied to using it. However, making it a Cross role is far from necessary, I think. Simply making the tank deal as much damage while tanking than they do withouth stance on, will be enough to remove the "punishment feeling" that is tied.
    This is also, what TERA does.

    http://teradatabase.net/en/skill/904000100/

    I've also found it a little weird Warriors can't use Fell Cleave in Defiance, because Fell Cleave is basically FFXIV's equivalent of Scythe, which can be used in both stances in TERA (it works on the same principle of building up stacks with skills except it's 10 stacks in TERA).
    (0)
    Last edited by YitharV2; 07-23-2017 at 03:26 PM.

  3. #23
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    From an efficiency standpoint, one thing that should definitely be done is to turn tank stance switching into a single hotbar button. You don't need to allocate two separate hotbar slots when the stances are generally mutually exclusive, and things like Sword Oath and Deliverance could be made into baseline traits that are present when tank stance is not active.

    From a balance standpoint, they should remove the MP costs from Shield Oath and Grit, and make Sword Oath oGCD. WAR had its Defiance damage penalty reduced and PLD had its relative MP cost halved (from 18% of your MP to 9%) in order to account for the SB gauge costs, which have since been removed. Grit remains as expensive as ever (18%), and is probably the only case in which stance dancing terminates a dps buff. Delirium makes it even worse, because extending your buff forces you to stay in the same stance for an additional 8 to 15 seconds (23-30 seconds total) to avoid truncating the effect with a stance change.

    There's nothing really wrong with having resource costs, but they should be standardised so that the penalties are similar on all tanks.
    (2)

  4. #24
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    No and no, I rather have like: when dps stance is active, lower maximum hp and defensive stats by 20%.
    (0)

  5. #25
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    It reminds me a lot of the new cleric stance, which I mostly absolutely hate compared to old cleric stance.
    (1)

  6. #26
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    For this idea to work, it would mean Warriors having the same HP as the other two tanks. The only fun thing about tanking on Warrior is how you're able to tower over all of them with your big HP pool. If I wanted a stance that gave me damage reduction, I'd go play Paladin. Seriously. This is was one of the deciding factors that made me choose Warrior over Paladin.
    (0)

  7. #27
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    No, no absolutely not

    DRK has already lost enough skills to cross role, let's just not.
    (4)

  8. #28
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    The game is designed so that you can do your job and have fun while avoiding too much stress. When the playerbase saw that, they decided to exploit this margin to chose setups that perform as close as possible to the breaking point, with the additionnal stress that the designers didn't want. And the playerbase always does that. Diadem was deprived of rules the first time because they hope we'd take pleasure in exploring the area, so, naturally, everybody tracked the most profitable way of earning rewards and ignored everything else.
    It will always be like that though. People will always figure out the optimal way to do things, even if it means avoiding the "intended" way to play the game. It's just natural? The burden lies on the devs to make sure that the optimal playstyle aligns with the way they want their games to be played. This is especially true for things you do repeatedly for the rewards, like diadem farming, dungeon farming. Shaving a few minutes off a dungeon run can save you hours if you run it dozens of times. For harder contents like raids and ex trials it's a bit different, but generally some "hardcore" players like to push the limits to see how far they can go. There is a reason why we have competitions for games (even in single player games people compete for records like fastest clear, highest score etc).
    (3)

  9. #29
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Reynhart View Post
    The game is designed so that you can do your job and have fun while avoiding too much stress. When the playerbase saw that, they decided to exploit this margin to chose setups that perform as close as possible to the breaking point, with the additionnal stress that the designers didn't want. And the playerbase always does that. Diadem was deprived of rules the first time because they hope we'd take pleasure in exploring the area, so, naturally, everybody tracked the most profitable way of earning rewards and ignored everything else. There is no claim system because they thought we'll be altruistic enough to help each other, so, for hunts, people compete with each other and sometimes reset mobs so that other won't earn they reward.
    Let's face it...as a whole playerbase, we're jerks.
    I mean, players are always going to try to push limits and play the game as optimally as possible. That's just how it is. I understand SE's reasoning, but I really feel like tanking and combat in general is too boring in this game. I just feel if I can watch Youtube or Netflix while playing that means there's no point in playing because I'm not engaged and I'm not having fun.

    The developers of the game are supposed to design the game so optimal playstyle aligns with the way they want the game to be played as aleph_null said.
    (0)

  10. #30
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by 347SPECTRE View Post
    No, no absolutely not

    DRK has already lost enough skills to cross role, let's just not.
    Yeap, we already don't have much choice for the current ones, this would just make our mitigation worse as a whole.
    (0)

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