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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    Suggestion: Put Tank Stances on Cross Role Actions

    "This guy is crazy!", I know. Hear me out though because I think this benefits everyone while solving some issues.
    I suggest making an ability called "Grit" which increases enmity generation by 20% and has a recast of 10s.

    How it helps all tanks:

    By no longer affecting damage, this will make it easier for Off-tanks(Side-tanks) to maintain their position of 2nd in the hate list. Tanks can also have their tank stance on prior to tank swaps without worrying about losing out on damage.

    How it helps WAR:

    To accommodate this change, WAR will need to have access to all their abilities at all times. I think this will be a major improvement to the job and will shift the focus on the Beast Gauge meter accumulation.

    Currently, a big focus on WAR is switching back and forth between stances, and it's a bit unfair for WAR to have its highest damage attack and most essential damage mitigation locked behind separate stances.

    How it helps PLD and DRK:

    By removing it from the Global Cooldown, PLDs and DRKs will finally rejoice in that they no longer have to deal with the issue of their tank stances on GCD.

    There will need to be some adjustments to facilitate these changes in regards to Sword Oath and Deliverance. Either make them function like Darkside or remove them altogether and balance damage output accordingly.

    No one enjoys having to wait a GCD to use a tank stance and having to wait another to resume their rotation.

    How it helps the entire community:

    There are players who either want to do more DPS at the cost of tank stance, seeing it as useless, or players who are more concerned with surviving and would rather not be pressured into dropping tank stances and putting any extra burden on healing. By removing the damage penalties, it eliminates the concerns from both these sides.

    Furthermore, healers will no longer have concerns regarding this if all tanks take the same base damage. Defense values can be scaled accordingly to fit the loss of damage taken. While this sees Offtanks(Sidetanks) being buffed in terms of defense, I don't think this is an issue.

    How it helps the Developers:

    Predicting outgoing damage from tanks will be immensely easier. The dev team will no longer have to balance the tanks' DPS around two stances, which frees them up to focus on other things. I see this as one of the greatest benefits, as it leads to more efficient developing which will benefit everyone.
    (2)
    Last edited by DWolfwood; 07-23-2017 at 01:48 PM.

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I disagree, but I'm too lazy atm to explain why in detail. (or at all really. Too tired)
    (6)
    CLAIRE PENDRAGON

  3. #3
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I agree the main problem of "stance fleeing players" is probably not the benefit of beeing outside of, but the heavy damage reduction tied to using it. However, making it a Cross role is far from necessary, I think. Simply making the tank deal as much damage while tanking than they do withouth stance on, will be enough to remove the "punishment feeling" that is tied.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    Simply making the tank deal as much damage while tanking than they do withouth stance on, will be enough to remove the "punishment feeling" that is tied.
    That's probably what they don't want. And in the long run would probably push DPS from preformed parties.
    (0)

  5. #5
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reynhart View Post
    That's probably what they don't want. And in the long run would probably push DPS from preformed parties.
    Tanks in MMOs post-Wrath of the Lich King are glorified DPS with baked in enmity anyway. It's depressing how thin the role feels with such a massive reduction in active mitigation in all modern titles. Tanking got stupid when your rotation rarely involved actually tanking, blocking, sundering, etc and just turned into DPS trash.

    At the rate we're going, we may as well make the three tanks into melee DPS and melee DPS into tanks with cross role actions since there is so little damned difference.
    (4)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mapleine View Post
    At the rate we're going, we may as well make the three tanks into melee DPS and melee DPS into tanks with cross role actions since there is so little damned difference.
    But then, people will advocate not choosing any defensive cross-role action because it cripples your DPS

    But who knows...Guildwars tried to discard the healer archetype, maybe FFXIV will discard the tank one...which could actually bring a lot of new players.
    (0)

  7. #7
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    The simple fact of the matter is as long as you're playing a modern, big budget mmo, you're playing a game designed by corporate bean counters, not creative designers with a vision. They will make no effort to understand how people play or why. They'll just do focus groups where they go into a panic cause if someone has to press more than one button they might get overwhelmed, and that would be lost subscription money OH NO, panic, panic make game as dumb as possible.

    Right now the solutions to the problems in this game are so blatantly obvious it's impossible to believe anyone could miss it. If SE hasn't done it it's because they don't want to. SE doesn't care about making the game interesting, or doing anything creative. They have one single goal, maintain the status quo. Keep the factory flower, stamp out the same templated progression schedule. Copy/paste dungeons, copy/paste raids, and copy/paste gear progression adhering to a strict schedule.

    Quote Originally Posted by Reynhart View Post
    But who knows...Guildwars tried to discard the healer archetype, maybe FFXIV will discard the tank one...which could actually bring a lot of new players.
    GW2 made everyone a dps and that was a horrible, horrible idea.
    (2)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mapleine View Post
    Tanks in MMOs post-Wrath of the Lich King are glorified DPS with baked in enmity anyway.
    Oh! History time! https://www.youtube.com/watch?v=xPLXCfcNDHQ
    (2)

  9. #9
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Synestra View Post
    PREACH.

    10char
    (0)

  10. #10
    Player
    Gunnie's Avatar
    Join Date
    Mar 2016
    Posts
    54
    Character
    Scarlett Rayne
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    I agree the main problem of "stance fleeing players" is probably not the benefit of beeing outside of, but the heavy damage reduction tied to using it. However, making it a Cross role is far from necessary, I think. Simply making the tank deal as much damage while tanking than they do withouth stance on, will be enough to remove the "punishment feeling" that is tied.
    There should be a drawback, otherwise you want it active 24/7. Then you can just as well bake the emnity gain into all abilities and not have any stance/grit/whatever. This is a very bad idea.
    (1)
    Life's a game, gaming is my life.

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