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  1. #21
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    So I see a lot of people talking about how X% less damage helps your healers heal you X% less, but they still have to heal you. And in the current savage content, taking roughly, 7% less on an already mitigated (though CD's I would assume) "Critical Hit" from Halicarnasus at about 35k gives you around a 2.3k reduction. Your healer still needs to heal you for 32,700. Your roughly 1400 tenacity saved your healer less than half a GCD worth of healing potency, or a single GCD from the fairy.

    In the case of auto attacks and sustained damage, now we're talking about even small value saved. Auto attacks doing 6k per hit, you mitigate 400 damage with a 7% reduction. Over 30 seconds (about 10 auto attacks), you've mitigated 4000 damage of that 60,000. In that same duration, your healer probably has 12 GCDs to spend. Your 1400 tenacity maybe saved your healer an oGCD directly on you, assuming there aren't already HoTs rolling on you or AoE healing being done to the party.
    (1)

  2. #22
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Jim_Berry View Post
    I removed Tenacity and am trying the Direct Hit thing, and I find myself needing that extra healing from Convalescence (I didn't use it much with Tenacity). I don't have access to much Tier 6 Tenacity materia now, but I will be going back to Tenacity, even if I have to meld Tier 5s until I get 6s.
    Convalescence provides you with 20% bonus to healing received. At about 1% per 200 tenacity, you would need 4000 tenacity to reach that level. Although tenacity's effect is always active and convalescence is activated and carries a cooldown. I would choose convalescence if it gave me 4000 worth of a substat to use on something like direct hit. But because of the nature of these two (one being a buff with a cooldown and the other being passive) you're comparing apples to oranges here.
    (0)

  3. #23
    Player
    Tufelhunden's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Teufel Hunden
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I thought tenacity also helped the healing, 7%, in the example above. So by the math used the healer would only need heal the tank for 29000, versus the 32k plus. Maybe I'm remembering wrong.
    (0)

  4. #24
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Whats the % of 2000 Tenacity? This is where it starts to get useful right?
    (0)

  5. #25
    Player
    DacienSanderon's Avatar
    Join Date
    Jul 2015
    Posts
    72
    Character
    Dacien Sanderon
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Felorr View Post
    So I see a lot of people talking about how X% less damage helps your healers heal you X% less, but they still have to heal you. And in the current savage content, taking roughly, 7% less on an already mitigated (though CD's I would assume) "Critical Hit" from Halicarnasus at about 35k gives you around a 2.3k reduction. Your healer still needs to heal you for 32,700. Your roughly 1400 tenacity saved your healer less than half a GCD worth of healing potency, or a single GCD from the fairy.
    Now imagine how small a 1.5% dps increase for a tank is.
    (0)

  6. #26
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Felorr View Post
    snip
    you are not taking into consideration the damage mitigation

    you are not mixing the less damage taken + added healing buff

    you are ignoring the fact that the difference between tenacity dmg vs critical dmg is insignificant.
    (0)

  7. #27
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by DacienSanderon View Post
    Now imagine how small a 1.5% dps increase for a tank is.
    It's like 10-15 points of difference between the optimal build and a full Tenacity build, isn't it?
    (0)

  8. #28
    Player
    Reveriekun's Avatar
    Join Date
    Jun 2011
    Posts
    7
    Character
    Reverie Shirokami
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Aren't we forgetting that Tenacity increase dmg dealt too?
    (0)

  9. #29
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reveriekun View Post
    Aren't we forgetting that Tenacity increase dmg dealt too?
    Is it the same % as the damage reduction/heals? (I know nothing of this lol)
    (0)

  10. #30
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    The basic understanding that I have is that even if you want to build for ten, you're better off simply gearing for it rather than melding it (i.e. get all the gear that has ten on it and then meld it with other stuff). The gains you see from gearing for it are okay, but the extra from melding is pretty lackluster, and you're far better off continuing to meld DH/Crit, and simply favoring ten on gear. Basically its inefficient to meld but okay to choose gear pieces around.
    (4)

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