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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79

    Would halving Equilibrium recast be worth it?

    So bored, but while I was screwing around with RDM, I found myself wishing Equil had a 30 sec recast instead of the current one. I'd love a "free" 1200 potency heal, especially with the loss of BB, but I'm not sure it would be worth. Thoughts? It would certainly play into the feel of WAR thriving in battle, as well as feel appropriately defiant for Defiance, ala sheer Determination and Tenacity, but would it be OP?

    I have been watching way too much Hajime No Ippo.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If they were willing to really give back tank self-sustain (to more than just Paladins), I could see the SB Infuriate trait doubling as an Equilibrium recast reducer as well (at the same 5s per 50 BG).
    (1)

  3. #3
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Yes, I think it would be worth. Though I'd rather Warriors have Bloodbath back. Don't see it happening though since the DPS have it now. -_-
    (1)

  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    It would be nice--maybe OP--but it's not really what WAR needs right now, in my opinion.
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    All WAR needs atm is either more damage or Some Form of utility. Buffing Equil fixes neither of those and you only get the heal in Defiance which you still don't want to be in. The only way to bring self healing back is to re-introduce something like Bloodbath, doesn't have to be specifically Bloodbath but something we can use in Deliverance. That said it seems like they're trying to move away from WAR being the self heal tank and turning it into some FC bot thing that eventually they'll realize was a weird decision.
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpookyGhost View Post
    All WAR needs atm is either more damage or Some Form of utility. Buffing Equil fixes neither of those and you only get the heal in Defiance which you still don't want to be in. The only way to bring self healing back is to re-introduce something like Bloodbath, doesn't have to be specifically Bloodbath but something we can use in Deliverance. That said it seems like they're trying to move away from WAR being the self heal tank and turning it into some FC bot thing that eventually they'll realize was a weird decision.
    I'd have to side with Spooky here. There's other things that need improvement first.

    (as a side note, I was thinking about Shake it Off as an aoe cleanse this weekend. Not super utility but if it could clear stuff that saves healers a few gcds.. Would be better than it's current form)
    (0)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpookyGhost View Post
    All WAR needs atm is either more damage or Some Form of utility.
    This word gets thrown around often, but is rarely defined. What are you looking for? A healing buff like Mantra? A dps buff like Maim or Trick? A raid mitigation buff like Passage? How do you equate these things and balance them against each other?
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lyth View Post
    This word gets thrown around often, but is rarely defined. What are you looking for? A healing buff like Mantra? A dps buff like Maim or Trick? A raid mitigation buff like Passage? How do you equate these things and balance them against each other?
    I'm not the developer, so I couldn't tell you how to balance it. I just know that, looking at the 3 tanks, the big disparity between WAR vs PLD/DRK is that it offers no unique utility that can't be replaced by simply bringing another job. Currently while we can tank anything and everything, we offer nothing to the party unlike our tank brothers. If they want to keep with the theme of WAR being the high DPS tank instead of the self healing tank then a raid damage buff would be good, though in the current meta I feel like a damage buff would be too strong. Realistically we should probably get some sort of raid defense buff or raid healing received buff, though if we look at the big picture the real issue that no one wants to really admit is that PLD simply has too much utility. They have equal damage, equal enough mitigation, and waaaay more utility than the other two tanks. If they turned Shake It Off into utility and stripped PLD of a lot of it's utility, then the tanks would be more equally balanced than they've ever been before. I doubt they'll actually do that and I can't say for sure if that's realistically the solution, but it at least demonstrates the problem - PLD has too much utility, WAR has too little/none.
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpookyGhost View Post
    ..it at least demonstrates the problem - PLD has too much utility, WAR has too little/none.
    There shouldn't be this much discrepancy:

    PLD
    Party-wide shield via Divine Veil
    Party-wide damage reduction via Passage of Arms
    Party member & self heal via Clemency
    Party member damage reduction via Intervention
    Cover on party member


    DRK
    Party member shield via The Blackest Night


    WAR
    Slashing debuff


    Considering the fact that PLD (outside of Str down on Halone) retained pre-SB utility on top of gaining new utility... I think SE owes both DRK and WAR some explanation why their utility disappeared.

    As for suggestions, one thing is for sure and that's that WAR doesn't need a shielding ability. Whatever they get should help compliment a WAR/DRK setup, as they are clearly disadvantaged in utility compared to even a solo PLD. I'd recommend at least one party wide mitigation ability between them (make it so it doesn't stack with PLDs if needed for balance). And then at least one more "something" to have a unique ability. Whether that's Thrill of War, or changing shake it off to be an aoe cleanse, having an ability to sacrifice HP to restore a party members, etc. For DRK I'm not too sure, since they seem to be the life drain tank now maybe something along those lines, party wide bloodbath or something like that.

    Both DRK and WAR need some love. TBN seems really cool with a short 15sec CD but it doesn't seem like enough compared to what PLD brings.
    (1)
    Last edited by whiskeybravo; 07-25-2017 at 05:40 AM.

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    This word gets thrown around often, but is rarely defined. What are you looking for? A healing buff like Mantra? A dps buff like Maim or Trick? A raid mitigation buff like Passage? How do you equate these things and balance them against each other?
    An in-combat movement speed buff would be unique, while discretely, not explicitly, increasing both defense and offense capabilities.
    (0)

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