

All tanks being viable and being balanced are two totally different things.
WAR's DPS rotation is unduly punishing, DRK's personal mitigation and DPS are undertuned, and PLD has better damage and utility, and provides that better damage and utility with extreme ease in the hands of any skilled player with very little regard for mechanics.
The recent patch did very little to change this.
The other two tanks have to work excessively hard to achieve the same level of DPS and/or survivability that PLD can get by rolling its butt-cheeks across the keyboard.
Last edited by SyzzleSpark; 07-23-2017 at 12:13 AM.
AFAIK yoshi P made it so that all tanks can MT and OT.
I scroll down YT for v1,2,3, and 4 savage clears and see PLD/DRK, DRK/WAR, PLD/WAR , and even DRK/PLD comps everywhere.(yeah I know tank swaps are a thing in 2)
Now you propose to buff DRKs mitigation( idk what fight is giving you trouble) and DPS you'll overshadow PLD.(i.e. 3.x)
Buff WAR dps and we're back to WAR as a garunteed Raid slot. (I.e 3.x)
I'll accept QoL for WAR tho as stated in the OP ofc.
I've been waiting for someone to prove me wrong other than
"nah 10/chars"

So, what you're saying is, if DRK has defense and DPS increased, it will completely overshadow PLD's massive utility suite to the point that it will be ignored, even though literally no one wants it to be "better" than PLD, just equal?, and that WAR needs to do nearly the same damage as PLD, despite having no utility, or else PLD will be potentially ignored as well?
I find this type of belief bewildering and can only make sense of it by thinking that you, and anyone else who thinks something similar, really don't understand how the toolkits compare to each other and what the differences are.
Not to even speak on the actual application of PLD's advantages in the Omega fights, like in v4.0S where PLD can time its Requiescat window for knockbacks and lose literally no uptime on the boss.


I try not to get into the DPS tank meta and I don't really know anything about dork knight but I really feel for them, from what I've read its like what happened to bard almost in terms of the amount of change (since the start of 4.0 anyway).
My paladin bro is happy with his changes and I'm happy with the war changes but agree with the OP that shake it off needs something... I really do think warrior could use at least 1 utility skill even if somewhat minor but I'm afraid we wont see one till next expansion.
I'm not a hardcore raider so I guess I'm not worried about balance as much as others. Something you need to understand about balancing is that if you sink into the "bring the best with the most" meta, you may never truly enjoy your favorite class in the game because there's always going to be a class that is better than you at something. I think thats what Yoshida was trying to say in that every class would be the same if they maintained a perfect balance.
I remember back in FFXI people came as whatever they wanted to play at the current time for whatever raid tier boss they were doing and no one threw a fuss about anything and just enjoyed each others company and the challenge. I don't think anyone ever even remotely thought about balance in any of the endgame groups I was in... but I wasn't a part of the ffxi forums at any point of time either.


Well, except PLD cause NIN was miles above at tanking and DPS...and except DRG which was crap for a very long time, especially with a garbage 2h skill that could die right away...and except Puppetmaster that no one wanted in groups...I remember back in FFXI people came as whatever they wanted to play at the current time for whatever raid tier boss they were doing and no one threw a fuss about anything and just enjoyed each others company and the challenge. I don't think anyone ever even remotely thought about balance in any of the endgame groups I was in... but I wasn't a part of the ffxi forums at any point of time either.
In FFXI the balance was broken and the meta even more.

There's two major reasons for that: XI's balance was all over the place(I'd say that unlike XIV they prioritized unique and interesting job mechanics before balance. This being a good thing or not isn't something I'd bicker about though lol.) and it quite frankly mattered even less than it does here. In XIV, though all classes can hypothetically do content, the strict 4/8 man party sizes(and strict 2/2/8 comps) for doing any nonspecific piece of content introduces an oppourtunity cost to anyone you take. You COULD take a Warrior, or you could take something better- which did exist with XI's 6 man comps but it's not nearly as punishing, and honestly the attitude is more or less the same as long as you stay within leveling content.I remember back in FFXI people came as whatever they wanted to play at the current time for whatever raid tier boss they were doing and no one threw a fuss about anything and just enjoyed each others company and the challenge. I don't think anyone ever even remotely thought about balance in any of the endgame groups I was in... but I wasn't a part of the ffxi forums at any point of time either.


Nice appeal to ridicule.
DRK can tank everything in the game right now, that much is clear, however, people need to learn that spamming a stoneskin on yourself every 15 seconds does not equate to having a reliable cooldown that can be counted on to smooth out damage outside of tankbusters. Just because it feels clunky and people hate it doesn't mean we can't make it work. It just feels like garbage. WAR still feels like garbage while DPSing, but it didn't stop groups they were in from meeting DPS checks. If the raid tier weren't so crazy easy we might actually see some of these annoyances become real problems.
DRK is best MT. They have faster and more DEF CDS then PLD. Yes PLD sentinal is 40% but the extra 10% isnt needed. Its nice but not needed. 2 minute to 3 minute CD tho is huge. Even tho sheltron now blocks magick its not ment to be used as a primary for tank busters. U use it with sent or ramp yes and u use it to proc shieldswipe. But used by itself ur asking to die or hope ur healer mitigation is on point
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