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  1. #1
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Reynhart View Post
    Frankly, I don't think it's impossible. The problem is that they want to balance them "in the void" (no pun either).

    Like I said earlier in that thread, what they should balance is different party composition, and for that you create synergies. If no DPS has a slashing debuff, then WAR is better if your party has a NIN or a SAM. If PLD is changed to do piercing damage, and is given a piercing debuff (That would be removed from DRG), then a PLD is better if you have a DRG, a MCH or a BRD. And a DRK could be given a magic vulnerability, to better synergize with BLM, SMN and RDM.

    As for healers, they could also create synergies. A healer that mainly uses abilities to heal is better paired with PLD or DRK than WAR. A healer that would spread an AoE based on the amount healed on your initial target would spread higher numbers by targeting a WAR than a PLD or a DRK, etc...
    The whole synergy aspect is a great idea, if we were playing FFXI again. FFXIV is based around duty finder pugs. The only thing SE cares about is if all jobs can preform closeish to the same level in puggy dungeons. Raid content isn't even done by a large population of players. Since raids, especially prog are set up prior to entry and thus can be selective what does it matter if certain job out perform others? You have the time to select out the best jobs before hand but duty pugs do not.

    If they created the synergy you are talking about then the DPS would have to perfectly balanced as well since you would be selecting a tank based on which DPS you had and there are clear winners and losers in the DPS world right now.

    True balance will only ever be achieved when personal preference of aesthetics is the only deciding factor. Even a 100 dps difference will make the Prog Raiders select that DPS over others because Min/Max is a thing for a lot of people, even though they plan content to not need to min/max for the most part.
    (0)

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RaizeGraymalkin View Post
    It kind of is. This game will never have perfect balance (no pun intended). Every job will have it's highs and lows. I think people just forget that at times. It's why you hear so much of "just play what you like". Eventually the job you play will be in a good place. You just have to accept at some points it won't be.
    Agreed, but it is going to be a looong 4.xx for DRK then.
    (0)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I always thought of WHM as my preferred healer as a Dark Knight for Living Dead + Benediction.
    (3)

  4. #4
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Not impossible, but some design should be changed. The first thing that could be done is creating a synergy between each tanks and different jobs. Imagine if the AoE healing spells of WHM only spread the amount of healing you did to your initial target. Suddenly, WAR would have a great synergy with WHM with the increased healing of Defiance. Imagine if DRK could put a Requiem effect through a third combo, then a caster heavy setup would take that tank as their first choice, etc...
    That's just fluff. You also need to keep in mind that we want another tank added, so let's hold off on adding utility. All tanks are viable in this current build.
    (0)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Jhett_Magnum View Post
    All tanks are viable in this current build.
    Viability is not the same as balance.

    Honestly, I'd love a detailed explanation for why you think the tanks are balanced.

    Dropping an unpopular opinion complete with an insult to those who disagree built in and then not providing a logical backing to said opinion is probably not going to end well.
    (14)
    Last edited by TouchandFeel; 07-22-2017 at 06:06 AM.

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    That's just fluff. You also need to keep in mind that we want another tank added
    Frankly, after the mess that was 3.x I don't. And it's not fluff, it's actuall tought put into party composition and, for me, the only way to bring balance in a game with so few metrics to compare the jobs.
    (0)

  7. #7
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    ...We? I don't recall being part of that meeting or saying that I wanted another tank job added.
    (1)

  8. #8
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    True balance in this style of game where things like elemental resistances or native damage type resistances don't exist will never see job synergy like the OP explains.

    The only true balance that this game can hope for is that the only thing that people have to consider when picking which job in their selected role to play is personal preference.
    (5)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Maku View Post
    True balance in this style of game where things like elemental resistances or native damage type resistances don't exist will never see job synergy like the OP explains.
    We don't have damage type resistance but we have damage type vulnerabilities. WAR could be the only job to have a slashing debuff, PLD the only job to have a piercing debuff, and DRK the only job to have a magic debuff. This way, you would take the two jobs that better match your four DPS.
    And there's MNK...frankly, being the only job to do blunt damage, it doesn't fit in any synergy
    (1)

  10. #10
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    After clearing the first two savage runs released this week, one with double Warrior, and the other as WAR/DRK, I couldn't help but thinking how much easier things would have been if I was playing as a Paladin. Throughout both fights, I noticed a lot of situations where if I had something like Divine Veil, Cover, or Intervention, we probably wouldn't have wiped.

    For Alte Roite, my group was stuck for the longest time on the part where he teleports to one of the edges and knocks everyone back. He then casts Clamp and uses Roar. That Roar kept killing a lot of our players, and I realized if some of them had a little more HP or some damage mitigation, they wouldn't have died.

    The same is true for Catastrophe and casting Gravitational Wave right after VERY hard-hitting attacks. Whenever our healers DID survive, they'd be at 2-4k HP tops. And that was because we coordinated Reprisals.

    This is the latest content in the game. The thing most up-to-date players are likely attempting. And you can clearly see Paladins are a lot better equipped to deal with it.

    So no, I would not call this balanced. We're not asking for the same level of utility as Paladins, but just SOME form of utility would be nice. Not sure what the situation with DRKs are but they also don't seem happy for whatever reason.
    (3)

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