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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Let's look at how it used to be, with stats so wildly useless that you really didn't see a change in mitigation from 110 VIT to 174 VIT, it was just for HP purposes.
    It's no concern because of this fact:

    I think it will be exactly the same allocation system we had before, except now it is class specific.
    Everything else fixes itself. If you die in one hit bigger numbers mean nothing, and you will do no damage while dead. So to min/max you aren't going to bottleneck yourself like that.
    (3)

  2. #2
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    It's no concern because of this fact:

    Everything else fixes itself. If you die in one hit bigger numbers mean nothing, and you will do no damage while dead. So to min/max you aren't going to bottleneck yourself like that.
    Nothing fixes itself because we've already tried that system and it didn't work at all. Read what I wrote; You can't have that large of a variation between possible allotments without either nullifying the effect of any +stat bonuses or invalidating the freedom of choice that you're supposedly given. Period. It didn't work so they got rid of it.

    Do you really think they'd come up with this new system just to use it for A SINGLE PATCH?

    Quote Originally Posted by Coglin View Post
    I find it funny that one would think its "idiotic" to give us free reign of our own stats, in a game based on free reign. Thats the whole concept behind the armory system and many aspects of this game, is that it is intended to be alot more open in a manner to be less restricting to players then the MMO mainstream.
    You do have free reign over your own stats, now the bottom end is a bit higher and the bonuses aren't as big, but point for point the impact is much higher.
    (8)