Certainly. Sometimes, I do get emotional!
Please do not ever say this again, EVER! Because this is DEAD WRONG, and it spreads like a zombie virus to the younger crafters!
Just because the RNG dictates the final outcome, it doesn't mean something is not skill-based. For instance, in an RTS game, a very skillful player could still lose because he got unlucky... She/he scouted nearly the entire map, but still missed a spot which the opponent very luckily made use of, and proxy-built an army there. When the skillful player saw the way is clear, she/he moved out of her/his own base towards the opponent's base. But by luck, the opponent launched an attack just when the skillful player was halfway across the map. The end-result is, the skillful player lost nearly the entire base at home, while she/he is just reaching the entrance of the opponent. This is really just unlucky, and it almost dictates the outcome. But can you say that the game is "NOT SKILL-BASED"? The skillful player scouted thoroughly while the opponent didn't. She/he was just play unlucky that put her/him into a huge disadvantage. But a truly skillful player will know how to react, and does her/his best to mend the situation... Sometimes even have to put all eggs in one basket, and gamble on something risky at that point. THAT is decision-making, and it's a skill.
Similarly, in ARR, it was designed so that players need to make use of Good procs to mend failed Hasty Touches. You can't expect every Hasty to work every time. It is very common to fail 20-25% of them. If you have only 9 Hasty Touches to use in your rotation, but you need to reach IQ10 to HQ an item, you certainly can't just pray for all Hastys to succeed. Instead, you will have to be skillful enough to take Good procs appropriately to make it to IQ10 despite all those failed Hastys along the way. A skilled crafter would have taken the 20% failure rate of Hasty Touches into consideration, and will be able to make use of Good procs for suitable mending methods. Of course, RNG ultimately dictates the outcome. If 7 Hastys failed, there's not very much one can do. But that does NOT mean the crafting game is "NOT SKILL-BASED".
The fact that Good and Excellent conditions can pop any time makes the crafting game interesting, and also separates the skillful from the unskillful. Some people may think certain procs cannot be utilized, while the more skillful crafters may be able to make use of them anyway. Sure, at the end, someone with more procs will more likely succeed. So again RNG dictates the outcome. But think this way, you and I use the same RNG. In the long run, we'll have approximately the same amount of failed Hasties and same amount of Good procs. If I can make use of more procs than you do, and be smarter about how to utilize the extra CP gained, I will have the upper hand... I will HQ more items than you do... and I will be the "better crafter". Oh yes, the crafting game is skill-based... very much, since ARR time!
The fact that I feel BORED these days, is because I can just macro everything. When you use macros to do things, you don't make decisions on the spot. You don't get creative about the extra CP you gained along the way. Macros don't know how to "gamble" to mend a dire situation. Macros won't suddenly throw down a Waste Not, and pump naked Hasties to try reach a higher IQ stack. Macros won't skip a Steady Hand so there's more CP to pump out an Innovation to help push quality higher. When we use macros, the "skills" involved are not those mentioned up there anymore. The "skills" involved are more mathematical skills and rotation design skills. That can still be fun, but just not as fun.
Cleanse, please don't misunderstand, I am NOT picking on you! I would apologize in advance if I would make you feel that way. I actually agree with the majority of the things you say in your post up there! Your suggestions up there with tier is totally cool, and I like it too. It's just that first sentence of yours that I have to pinpoint and deny. I can't let that wrong idea spread to new players! And sometimes, having a bit more RNG may not be a bad thing, cos it would actually require more skills!




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