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  1. #51
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    All you people complaining about lack of recipes - did you actually play HW at launch? The first "crafting" patch sucked 100x WORSE than this one unless you really liked the favor system and only enjoyed selling crafting/gathering gear to other crafters/gatherers- the battle gear was HORRIBLE (it was ilvl 160, remember? lower than even the basic unlimited tome gear and only a few pieces even existed not entire sets.) I also don't recall any relevant glamour being added either (Sky Pirate was *much later* and the Thavnarian stuff already existed from the start) - oh, and the food recipes were very limited/kinda bad too (the added many months later 3-4 star recipes made up for it though.) I think people forget that most of the decent recipes from HW did not exist at this point in the expansion.
    (3)
    Last edited by Ayerinn; 07-22-2017 at 06:23 AM.

  2. #52
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Miss ARR crafting. Back then, even with all HQ mats, no rotation for starred gears/mats can guarantee 100% HQ nor is macro-able. When 'end-game' crafting is risky but highly rewarding. Not gated like HW and easy like SB.

    But i do see the point of the devs, they wanted to make crafting available and inviting to more. Specially now that the profits is gained more on glamour gears rather than crafted raid-gears.
    (0)
    Last edited by kenventa; 07-22-2017 at 09:50 AM.

  3. #53
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,830
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    My biggest disappointments with the current system spring from nearly completely removing RNG from it at Level 66+.. At least that's how it appears to me; Every touch is guaranteed, and to top it off, using ToT to prevent getting Byregot on a poor condition. If they make it any easier they may as well just make it so you just collect the base materials and the game synths it HQ for you at the simple touch of a single button.

    Plus, although they added some nice specialist actions and 'traits' (Notably; Initial Prep and stroke of genius), even then, these abilities aren't exactly mandatory, especially with the Cunning tea (HQ), and if you need both then something is probably wrong somewhere. Not to mention no recipes gated behind needing a soul stone (specialist).. Sure, it's nice being able to craft anything in the game, but it was even more enjoyable needing to actually talk with another crafter, or use the marketboard.

    To put it simple I hope they reintroduce specialist gated recipes, and at least have 3* scale to the extent you need to actually understand how your abilities work, and at least developing a 'talent' for handling crafts as best as possible when things start to go south (I'm probably better stating this as: "Where you actually need to manually craft")

    I was always a fan of perhaps needing a double byregot (Byregot's Miracle > Byregot's Blessing/Brow. But nevermind, we'd need enormous CP for that to even be a possibility.

    Don't get me wrong, I'm not saying it's complete crap, and I'd be fine with the current system, I just think what they've done is a downgrade (personally)
    (0)
    Last edited by Kaurhz; 07-22-2017 at 10:31 AM.

  4. #54
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ayerinn View Post
    All you people complaining about lack of recipes - did you actually play HW at launch? The first "crafting" patch sucked 100x WORSE than this one unless you really liked the favor system and only enjoyed selling crafting/gathering gear to other crafters/gatherers- the battle gear was HORRIBLE (it was ilvl 160, remember? lower than even the basic unlimited tome gear and only a few pieces even existed not entire sets.) I also don't recall any relevant glamour being added either (Sky Pirate was *much later* and the Thavnarian stuff already existed from the start) - oh, and the food recipes were very limited/kinda bad too (the added many months later 3-4 star recipes made up for it though.) I think people forget that most of the decent recipes from HW did not exist at this point in the expansion.
    I certainly did not forget that. It was horrible back then. Now it is pretty terrible. So, I'm still disappointed.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  5. #55
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    This thread has polarizing views.

    - ARR was about RNG. Even if you were the best crafter you could still lose if RNG didn't favor you. That is not skill based at all.
    - HW was about optimized rotations, aka using Rath's rotation or one of the Muscle Memory rotations. You could macro due to the optimization, which you guys feel is no skill. Hasty Touch RNG or full best in slot gear was the only thing from making things worry free.
    - Stormblood is going the same route as HW, but with the abundance of CP we have and new abilities that are 100% success under SH2, it's even 'easier'. With all the tools (http://ffxiv-beta.lokyst.net/#/simulator) and resources (these forums, Caimie's guides etc) we have, figuring out the best rotation is happening and spreading on day one of a patch. The only thing we have to worry about here is how much we can afford to meld and if we can find a rotation that will win with the stats we have. I see lots of 'no food', 'cheap food', 'specialist' etc rotations (the era of tailor made rotations?).

    There's not much talk about what would make things better or more interactive (more RNG - like ARR is not the way to go).

    My suggestion would be to create unique puzzles per 'tier' of difficulty. The 1353 tier, 1205 tier, 431 tier etc.

    If you want HQ items you will need to solve the puzzle. You could gamble and create a lot of items in one craft, but you risk losing (or NQ'ing) all the mats if you lose the puzzle. This 'gambling' would be for master crafters who know that tier's puzzle strategy and can craft their items quickly in batches. Macros will not work for HQ.

    For speeds sake, normal crafts can ignore the mini game and you can focus on progress only. Full normal mats means the puzzle will be tougher.
    (4)
    Last edited by Cleanse; 07-22-2017 at 12:13 PM.

  6. #56
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Caimie_Tsukino View Post
    But I am really bored...

    There's yellow scrip gear!". Oh, oops, turned out those are just expensive anyway with the crazy amount of yellow scrips needed.
    maybe because it was something you was supposed to work on over time not speed towards so you had everything asap and the items are expensive for that same reason.
    (1)

  7. #57
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Also they're expensive since they're not locked to a weekly cap, meaning you could get all 8 sets in a day if you really wanted to, unlike the i180 red scrip gear.
    (0)

  8. #58
    Player
    Rohirrim's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Elbereth Gilthoniel
    World
    Odin
    Main Class
    Gladiator Lv 70
    Tl;dr i am mad that people dont need to overmeld vi materia in order to be able to craft and not only few people with billion of gil can craft and lead the market...

    People who started playing in sb should have a chance to craft right? More difficult craft just mean more gil spend on overmelds. I managed to craft new gear by melding V materia and overmeld IV...

    I have no problem if they make craft more difficult... but not in a way than only the old players who have billion gils by now can craft...

    Overhaul crafting, make everyone have a fixed stats and make a difficult rotation with many conditions and lot of strategy that cannot be macroed.

    Crafting in hw still was able to be macroed, just needed millions upon millions gil overmeld
    (3)

  9. #59
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Rohirrim View Post
    Tl;dr i am mad that people dont need to overmeld vi materia in order to be able to craft and not only few people with billion of gil can craft and lead the market...

    People who started playing in sb should have a chance to craft right? More difficult craft just mean more gil spend on overmelds. I managed to craft new gear by melding V materia and overmeld IV...

    I have no problem if they make craft more difficult... but not in a way than only the old players who have billion gils by now can craft...

    Overhaul crafting, make everyone have a fixed stats and make a difficult rotation with many conditions and lot of strategy that cannot be macroed.

    Crafting in hw still was able to be macroed, just needed millions upon millions gil overmeld
    nobody's saying people who started crafting in SB shouldn't be able to craft, we just want some crafts that make our work gearing and leveling worth the work.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  10. #60
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    - ARR was about RNG. Even if you were the best crafter you could still lose if RNG didn't favor you. That is not skill based at all
    And do we call macro crafting skill-based? Or when rotations are already fixed and can guarantee HQ on which the only thing that could mess up your craft is a misclick, skill-based?

    RNG wasn't there to jeopardize the craft but to randomize it. Forcing the crafter to make certain decision to manage the procs and fails. Its fun, exciting compared to sitting your ass AFK-ing and pushing 2 buttons to craft 100% HQ all the time except then getting poor on byregots. Where's the fun in that?
    (0)

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