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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Jhett_Magnum View Post
    All tanks are viable in this current build.
    Viability is not the same as balance.

    Honestly, I'd love a detailed explanation for why you think the tanks are balanced.

    Dropping an unpopular opinion complete with an insult to those who disagree built in and then not providing a logical backing to said opinion is probably not going to end well.
    (14)
    Last edited by TouchandFeel; 07-22-2017 at 06:06 AM.

  2. #12
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    That's just fluff. You also need to keep in mind that we want another tank added
    Frankly, after the mess that was 3.x I don't. And it's not fluff, it's actuall tought put into party composition and, for me, the only way to bring balance in a game with so few metrics to compare the jobs.
    (0)

  3. #13
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    True balance in this style of game where things like elemental resistances or native damage type resistances don't exist will never see job synergy like the OP explains.

    The only true balance that this game can hope for is that the only thing that people have to consider when picking which job in their selected role to play is personal preference.
    (5)

  4. #14
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    After clearing the first two savage runs released this week, one with double Warrior, and the other as WAR/DRK, I couldn't help but thinking how much easier things would have been if I was playing as a Paladin. Throughout both fights, I noticed a lot of situations where if I had something like Divine Veil, Cover, or Intervention, we probably wouldn't have wiped.

    For Alte Roite, my group was stuck for the longest time on the part where he teleports to one of the edges and knocks everyone back. He then casts Clamp and uses Roar. That Roar kept killing a lot of our players, and I realized if some of them had a little more HP or some damage mitigation, they wouldn't have died.

    The same is true for Catastrophe and casting Gravitational Wave right after VERY hard-hitting attacks. Whenever our healers DID survive, they'd be at 2-4k HP tops. And that was because we coordinated Reprisals.

    This is the latest content in the game. The thing most up-to-date players are likely attempting. And you can clearly see Paladins are a lot better equipped to deal with it.

    So no, I would not call this balanced. We're not asking for the same level of utility as Paladins, but just SOME form of utility would be nice. Not sure what the situation with DRKs are but they also don't seem happy for whatever reason.
    (3)

  5. #15
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Maku View Post
    True balance in this style of game where things like elemental resistances or native damage type resistances don't exist will never see job synergy like the OP explains.
    We don't have damage type resistance but we have damage type vulnerabilities. WAR could be the only job to have a slashing debuff, PLD the only job to have a piercing debuff, and DRK the only job to have a magic debuff. This way, you would take the two jobs that better match your four DPS.
    And there's MNK...frankly, being the only job to do blunt damage, it doesn't fit in any synergy
    (1)

  6. #16
    Player
    Lossless's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Lyenna Kowowo
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BluexBird View Post
    snip.
    Adding to your last remark, yes, Dark Knights aren't happy because many of their skills changed from 3.X. The grumbling would have eventually died away if not for the absolute suck they are to level until they get their super-fun level 68/70 Skills. This makes them the least ideal tank you want to roulette with. Many of their former skills have been plucked away from them while others are borderline useless (Dark Passenger) or are absurdly simple execute. Their only saving grace is their single utility skill which is why they're preferred over Warriors. The fact that they have to rely on so few skills to derive any satisfaction from playing their class is why, in my opinion, they're unbalanced right now.
    (2)

  7. #17
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BluexBird View Post

    So no, I would not call this balanced. We're not asking for the same level of utility as Paladins, but just SOME form of utility would be nice. Not sure what the situation with DRKs are but they also don't seem happy for whatever reason.
    More or less this for Dark Knights too as our mitigation kit got kicked in the gut going into Stormblood for The Blackest Night. Ie. Shadow Wall has a high cd for only 30% vs Paladin's 40% for no real reason (We don't do more damage or block anything better than they do). A general consensus is "give us an inbetween buster's" button. Also make Dark Passenger not suck.

    To OP: Before Scholar's were buffed, they were capable of doing all the current content but the difference is that it was a lot harder than say Astro. It's the same with tank balance, for example, Paladin's have more mitigation/self-healing and pump out the same damage as Dark Knights. The latter only has 2 physical mitigation skills outside of role skills. Seems balanced right? (Don't even get me started on blowing 4800 mana for Dark Arts and Dark Passenger, I have that thread up for a reason)
    (1)
    Last edited by Kalocin; 07-22-2017 at 07:09 AM.

  8. #18
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Troll thread is obvious troll thread.

    Anyone unironically defending Shake It Off should be ignored.
    (0)

  9. #19
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Anyone unironically defending Shake It Off should be ignored.
    What ? He specifically says that "change Shake it off" is the only valid complain for him.
    (0)

  10. #20
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Are all tanks viable? Yes. They each do a similar amount of dps and have a similar amount and value of mitigation tools. Each with some flavor.

    Are they balanced? Hell no. As long as above applies and PLD is the only tank that brings meaningful utility without any kind of drawback, the tanks are not balanced.
    (3)
    Last edited by Alphras; 07-22-2017 at 08:37 AM.

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