After clearing the first two savage runs released this week, one with double Warrior, and the other as WAR/DRK, I couldn't help but thinking how much easier things would have been if I was playing as a Paladin. Throughout both fights, I noticed a lot of situations where if I had something like Divine Veil, Cover, or Intervention, we probably wouldn't have wiped.

For Alte Roite, my group was stuck for the longest time on the part where he teleports to one of the edges and knocks everyone back. He then casts Clamp and uses Roar. That Roar kept killing a lot of our players, and I realized if some of them had a little more HP or some damage mitigation, they wouldn't have died.

The same is true for Catastrophe and casting Gravitational Wave right after VERY hard-hitting attacks. Whenever our healers DID survive, they'd be at 2-4k HP tops. And that was because we coordinated Reprisals.

This is the latest content in the game. The thing most up-to-date players are likely attempting. And you can clearly see Paladins are a lot better equipped to deal with it.

So no, I would not call this balanced. We're not asking for the same level of utility as Paladins, but just SOME form of utility would be nice. Not sure what the situation with DRKs are but they also don't seem happy for whatever reason.