I'd imagine nothing would sell, more people would be willing to make stuff themselves, and sellers (at least those with enough sense) would lower their prices to the point that others would be willing to pay.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

This is not a thing.


It would probably actually lower the supply and raise prices, especially as people grow increasingly frustrated with the seller-side of things and stop participating. Undercutting is essentially the vehicle through which competition lowers prices, so if you take that away, don't expect prices to go down.

The game economy would be better off if there was something to limit undercut spamming, like in WoW how you have an upfront tax cost that you lose (or part of it depending on item/listed amount when the time listing expires.) It would help make a gil sink and help remove the excess gil. So if you take something down before time is up, you be taxed an amount, this would stop the spam undercutting every 2 minutes that goes on.
As said before though I do not care about gil anymore because there is nothing to do with it, so if something is not worth my time I just do not do it/ care. I will say this though, the game economics is set up very poorly (note the fact I am calling gil useless should be a clue) It is from too much hand me gear, making crafting stuff hardly needed, along with lack of gil sinks.
0 quality HQ is possible


The AH deposit in WoW serves virtually no purpose except as a minor way of removing gold from the economy. It's negligible in basically all cases and anything I'd care enough to worry about undercutting someone on is something where I'll ignore the deposit entirely because it simply can't ever add up to enough to make it not worth it to cancel and repost in order to be the lowest buyout. It's not an actual deterrent to undercutting, except in low margin and relatively worthless markets.The game economy would be better off if there was something to limit undercut spamming, like in WoW how you have an upfront tax cost that you lose (or part of it depending on item/listed amount) It would help make a gil sink and help remove the excess gil. So if you take something down before time is up, you be taxed an amount, this would stop the spam undercutting every 2 minutes that goes on.
As said before though I do not care about gil anymore because there is nothing to do with it, so if something is not worth my time I just do not do it/ care. I will say this though, the game economics is set up very poorly (note the fact I am calling gil useless should be a clue) It is from too much hand me gear, making crafting stuff hardly needed, along with lack of gil sinks.


OK, but... instead of reporting him, why didn't you buy all his items and relist for profit?


White Mage ~ Sage ~ AstrologianBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

Undercutting is the best way to sell items. I generally undercut by 10-100 gil depending on the item. Undercutting by 90% is a little extreme in my opinion, but to each their own, once their item sells, the price will go back up as long as all other items are kept at the same price range.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

You seem to have some serious psychological problems. Not even being funny.
Get help.
P.s.: anyone crying about undercutting needs to get a lofe. Just wow.
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