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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Just be sure what kind of difficulty you want because with the current system the only way of making it "interesting" is by forcing RNG or/and by removing Omni-crafter gear (outside leveling gear) and forcing HQ materials in order to HQ anything. I said this a lot of times, crafting is a math problem once you know the formula is a piece of cake, you can spice with RNG for sure, but no everyone enjoy that.

    Also, the vibe I got from this and similars is more in the line: I don't like that crafting is so accessible now, but perhaps I'm wrong. Anyway, this exclusivity will come later on for sure.

    Note: I have to add that so far SE has put less effort in skins this expansion, leveling gear for DoH/DoL doesn't have unique skins for example.
    (7)
    Last edited by Driavna; 07-20-2017 at 04:30 AM.

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Driavna View Post
    Just be sure what kind of difficulty you want because with the current system the only way of making it "interesting" is by forcing RNG or/and by removing Omni-crafter gear (outside leveling gear) and forcing HQ materials in order to HQ anything. I said this a lot of times, crafting is a math problem once you know the formula is a piece of cake, you can spice with RNG for sure, but no everyone enjoy that.
    Just do interesting things like:

    All touches have a 100% hit rate. Inner quiet maxes at 8.

    Manipulation and Manipulation II unavailable.

    Waste not and Waste not II reduce durability loss to .25. Using touches reduces durability by 20 instead of 10.

    Make it more like puzzles. xD

    Random stuff to up the difficulty, causing you to change up your rotation.
    (0)