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  1. #1
    Player
    chs724's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Axarin Aegis
    World
    Shiva
    Main Class
    Machinist Lv 70

    MCH changes, pls test your stuff beforehand SE

    I really dont get the point of this Patch for mch. It was not the best class overall and had no utility but why did you ruin the last thing that kept us playn this class which was heat management. Now that overheat is down by 50% it doesnt need any management nor mechanics to master the class. We didnt even get real dmg buffs. 3% is nothing tbh and will not make the class to be needed in any raid. Furthermore the lower heat potential automaticaly means a loss in dps which almost makes up for the 3% increase.

    Why didnt we get any mch specific utility everyone was asking for.

    All you had to do was leave heat as it was and just remove reset from quick load as you did and maybe put it somewhere else. Tweak the dmg to 10% on quickshot and give it a raid utility such as haste for 10 seconds.
    That would have made the class perfect and rewarding and wouldnt need any retweaking over retweaking until everyone is fed up.

    New edit: I was actually able to push dps to 3650 dps in last O1s but my argument remains still the same. others do the same or better and have utlity. Very little reason to bring a mch over other classes
    (9)
    Last edited by chs724; 07-21-2017 at 06:33 PM.

  2. #2
    Player
    SlayerOmega's Avatar
    Join Date
    Jun 2015
    Posts
    57
    Character
    Ryoku Volkres
    World
    Coeurl
    Main Class
    Machinist Lv 90
    All they really had to do was make Hotshot 10% and Barrel Stab 60sec. That was it.

    Buff overheat back to 20% if they wanted people to actually use it. Or leave iy as it was if it was just supposed to be a punishment mechanic. I dont really care either way.

    In the words of Angry Joe;
    "YOU DONE F%&$ED IT UP!!!"
    (8)

  3. #3
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    People complained too much about "too punishing for a mistake". SE could not miss it. So they did something about it.

    We almost all think it was just the start of the game and people needed just some training to get use to, but as usual, people complained too quickly because they needed to express their feelings in a time it was obvious some things need training.

    Honestly, I wish Reassemble would do a "crit + direct hit". Because it was the purpose of the buff --> next GCD will do the max dmg. And now Direct hit is a new multiplier, it would have made sense they add it. Especially that before, because of the 5 ammunitions with Reload, we were using an ammunition for the crit, and we lost that part of the power. And it would fit perfectly the Machinist burst style to have Reassemble buffed on this part as it was nerfed by the fact we have no more ammunition to crit with.
    (1)
    Last edited by Fannah; 07-19-2017 at 11:18 PM.

  4. #4
    Player
    SlayerOmega's Avatar
    Join Date
    Jun 2015
    Posts
    57
    Character
    Ryoku Volkres
    World
    Coeurl
    Main Class
    Machinist Lv 90
    True. But its not SE's job to blindly bow to the requests of the masses. They should still be testing their changes and make sure it maintains fun > class identity > class effectiveness in that order.

    An I dont think the complaints were wrong. Overheat is overly punishing. Overheat SHOULD be a dps gain for burst damage, not a dps loss.

    So instead of making OH less punishing or more useful. They just changed heat generation to avoid the entire OH mechanic all together. *face palm*
    (6)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    SE said MCH players were divided on what the job needed, so they went for the easy fixes. Good to have, but don't wildly change or improve the other larger concerns. While I'd love to see Hot Shot provide a sustainable 10% buff, I don't think the solution is simply found there. Still, with what we got, it's a gain. A small gain, but a gain nonetheless.

    As I said in a different thread, consider this now a more solid foundation to build upon.
    (4)

  6. #6
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Overheat is a dps gain, but an underwhelming one, but still a gain.
    (3)

  7. #7
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Fannah View Post
    People complained too much about "too punishing for a mistake". SE could not miss it. So they did something about it.

    We almost all think it was just the start of the game and people needed just some training to get use to, but as usual, people complained too quickly because they needed to express their feelings in a time it was obvious some things need training.
    People are always going to complain, but an experienced dev should be able to look at a class and determine if it's a git good scenario or one that needs changes, or one that just needs time to see if it's a problem or not.
    (0)

  8. #8
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I agree with you 100%

    On top of that, we are not experienced dev either and we already believe it was not the solution :3

    The ones who worked on MCH are maybe not that experienced, haha.
    (1)

  9. #9
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yorumi View Post
    People are always going to complain, but an experienced dev should be able to look at a class and determine if it's a git good scenario or one that needs changes, or one that just needs time to see if it's a problem or not.
    Remember that time Yoshi P said:
    (laughs) We heard that a lot of players find the machinist's DPS to be low, however we've had the dev team run tests on it and the machinist job can do a lot of damage. I'm sure most players use that DPS recording software, and it can be outdated or the skill rotation used by the team and the players is different. At the moment we're looking into the origin of this difference.

    I want to stay cautious on that topic. We understand that people complain about the machinist's dps being too low. There's a big difference between the numbers given by players and numbers given by the dev team members who have a very high experience of the game and perfect mastery of the machinist job. Thus we try to understand if a mistake could have been made on the dev team side regarding the DPS calculation or if the players are just not yet used to the machinist since Heavensward was only released a few days back, which is most likely not enough to master the job. Right now, we're trying to find out where the problem is and if there really is a problem or a bug, we'll obviously fix it. But we're not there yet, we're just looking into it and figuring out why it happens.
    I've had this nagging feeling all along it's the same thing all over again, especially with a small QoL/minor buff sparking a "Did MCH just get nerfed?" thread.
    (2)

  10. #10
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Maybe that's why they made the job easier, just to let people understand the mechanic and so people will be more able to put a perfect rotation like the dev team. So the devs will know if there really is a problem with the class itself or if problem are the people. So less fun for more reliability for now. Maybe they will put the fun back when they will feel people are more use to it.
    (0)

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