People are always going to complain, but an experienced dev should be able to look at a class and determine if it's a git good scenario or one that needs changes, or one that just needs time to see if it's a problem or not.People complained too much about "too punishing for a mistake". SE could not miss it. So they did something about it.
We almost all think it was just the start of the game and people needed just some training to get use to, but as usual, people complained too quickly because they needed to express their feelings in a time it was obvious some things need training.
Remember that time Yoshi P said:
I've had this nagging feeling all along it's the same thing all over again, especially with a small QoL/minor buff sparking a "Did MCH just get nerfed?" thread.(laughs) We heard that a lot of players find the machinist's DPS to be low, however we've had the dev team run tests on it and the machinist job can do a lot of damage. I'm sure most players use that DPS recording software, and it can be outdated or the skill rotation used by the team and the players is different. At the moment we're looking into the origin of this difference.
I want to stay cautious on that topic. We understand that people complain about the machinist's dps being too low. There's a big difference between the numbers given by players and numbers given by the dev team members who have a very high experience of the game and perfect mastery of the machinist job. Thus we try to understand if a mistake could have been made on the dev team side regarding the DPS calculation or if the players are just not yet used to the machinist since Heavensward was only released a few days back, which is most likely not enough to master the job. Right now, we're trying to find out where the problem is and if there really is a problem or a bug, we'll obviously fix it. But we're not there yet, we're just looking into it and figuring out why it happens.
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