Inventory UI improvement
Real "Repair All" function
more Teleport favored destinations
Mount Roulette Filter



For one inventory slot you need to store multiple integers for item id, tmog id, durability, materia, dye, quanity. Some of this might use short when on an item like materia and byte for dye you would still stand with 32+32+16*5+8+8 bits so 160 bits is needed for one inventory slot to hold a piece of equipement. While with a glamour log that same piece of equipment only need 1 bit to know that you have it. And even then you could tie an entire armor set if not an entire equipment tier to that one bit.
This is not really comparable. On the one hand you store the item id and on the other hand you only store one bit if the item has been had. In the latter case, how do you know which bit refer to what? You do not unless you store 1 bit by item. According to the database, there are 2468 weapons + 575 tools + 6671 armors + 2224 accessories (non counting HQ versions). That is a lot of bits to store!For one inventory slot you need to store multiple integers for item id, tmog id, durability, materia, dye, quanity. Some of this might use short when on an item like materia and byte for dye you would still stand with 32+32+16*5+8+8 bits so 160 bits is needed for one inventory slot to hold a piece of equipement. While with a glamour log that same piece of equipment only need 1 bit to know that you have it. And even then you could tie an entire armor set if not an entire equipment tier to that one bit.



As mentioned most of those items are tied to spesific sets so they could set a requirement to unlock a set by having you get all items related to say tanking in that tier so now you reduce 13 bits down to 1. Also a lot of accessories shares it's look, so you can push the 11938 items down to something closer to 2000 which is way less than the storage required for our expanded inventory.This is not really comparable. On the one hand you store the item id and on the other hand you only store one bit if the item has been had. In the latter case, how do you know which bit refer to what? You do not unless you store 1 bit by item. According to the database, there are 2468 weapons + 575 tools + 6671 armors + 2224 accessories (non counting HQ versions). That is a lot of bits to store!
Last edited by GrizzlyTank; 07-20-2017 at 12:41 AM.





FFXI has a storage system that actually just uses that item data. You get a 'storage slip' item and trade it along with gear, and it takes the gear and the data is written to the slip itself (so if you drop it you lose everything).For one inventory slot you need to store multiple integers for item id, tmog id, durability, materia, dye, quanity. Some of this might use short when on an item like materia and byte for dye you would still stand with 32+32+16*5+8+8 bits so 160 bits is needed for one inventory slot to hold a piece of equipement. While with a glamour log that same piece of equipment only need 1 bit to know that you have it. And even then you could tie an entire armor set if not an entire equipment tier to that one bit.
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