Quote Originally Posted by SpookyGhost View Post
Unfortunately they really couldn't accomplish this in 2.0 so they tried to reinvent summoner by tying summoning with aether and not being able to channel a ton of it because it's the life source of the world and blah blah blah lore reasons.
They could accomplish it, but they chose not to. From Arcanist's initial direction to the final implementation of the Summoner role, it fails at the task it's designed for. Summoning.

You want to know how I'd build a summoner? Simple. Give the attacks to the pet. For their big 'flashy' attacks, let them build up an overdrive/limit break bar while attacking. See how easy that was? You could give full control of these attacks to the summoner as well as support skills to keep their pets alive. It should be a pet job, not some weird DoT job hybrid.

However, it's too late to do that now. Now they need to be more careful about how they implement skills because if they change it too drastically it might upset a lot of players on both sides. I just don't like the argument that it wouldn't work or simply was doomed to fail from the start. It was doomed because not enough thought was put in.