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  1. #41
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I personally would rather have sustain than a boosted physick.
    (13)

  2. #42
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    436
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Derio View Post
    I personally would rather have sustain than a boosted physick.
    This x1000.
    (4)

  3. #43
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ResiakTtam View Post
    Thats the problem. Physick is stuck with us because of sch. If you make physick a job ability, what happens when a sch does leveling roulette and goes under lvl 30. That would kind of be tough if your healer doesn't have a heal. So they have to leave it as an archanist ability, which means it's stuck with us summoners.
    That shouldn't be an issue. All SE has to do is at level 30 replace Physick with Sustain for Summoners. When we enter a lower level dungeon set it back to Physick. They already do this up/down with Bio and Miasma not to mention they've given SCH Miasma II but not Summoners. The fact is they aren't as tightly coupled as SE makes out and they've already set the precedence of having the two being different.
    (10)

  4. #44
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Niraves View Post
    Aka go play Red Mage if you want to do competitive DPS.
    Huh? He was talking about Vercure and Raise, not DPS. I know people are upset but they shouldn't take this so personally, why would the Dev team hate a job just because? I mean it sounds silly.
    (3)

  5. #45
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Just bring back Sustain. Problem solved. No need to remove Physick, just ignore it from your class actions or better yet make it INT-based as an ACN/SMN.
    (2)

  6. #46
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    I just want Sustain back. Is it too much to ask to be able to heal my pet? I'm sick of having to resummon him because he stands in poopy. I'm busy dodging mechanics. I dont have time to constantly move him as well as DPS moderatly well and stay alive.
    (1)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  7. #47
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    To add to the discussion, here are some good reads about the issues Summoner is facing.

    Link: SMN - Most Glaring Issues

    Link: After years of playing Summoner, I'm shelving the job and here's why.
    (4)

  8. #48
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kallera View Post
    SE regrets it because SE has been trying to pidgeonhole Summoner into a WOW class since day one, when it is supposed to be able to perform different utilities to some degree.
    If SMN had even half of the things it could do in other FF games, the cries to nerf the job would reach the heavens and echo across the world. AoE Stoneskin, Aoe Blink, AoE stat increase to the full party, AoE heals, party invincibility, and one-hit kills, to name a few. The complaints about RDM would look like a drop of water on a hot anvil by comparison.
    Quote Originally Posted by Teryaani View Post
    Yeah, making the summoner an affliction warlock was an odd choice. The big party piece for it probably should have been the pet control and variety.
    Started as affliction, then tried to make them Demo locks with DWT (back when demo had Metamorphosis).

    The problem with summon variety is that you have a high risk of overlap unless you design each egi for one specific purpose. And even then you start running out of room fast. FFXI's SMN ran into this problem, leading to more convoluted ways to use summons over time. And some summons are just stupid-powerful in-world, which makes it a balancing nightmare. For example, Alexander with Perfect Defense = AoE Hallowed Ground to a full party; imagine the shitshow that would create if our SMN could do that. Or if Titan-egi could Stoneskin a full party at the cost of an Aetherflow stack.

    My beef with SMN is that design-wise it's all over the place. 1-50 was "DoT mage with a pet", then 51-60 was "fuck that pet, trances a go-go", and 62-70 it seems to have gone full retarddragon mage or "we've replaced the egi with a mini-bahamut; let's see if he notices". There's other issues like unresponsive/inefficient pet AI, lack of connection between master and pet, and how the role primals play in the game has changed.
    (8)
    Last edited by Duelle; 07-19-2017 at 11:46 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #49
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duelle View Post
    If SMN had even half of the things it could do in other FF games, the cries to nerf the job would reach the heavens and echo across the world. AoE Stoneskin, Aoe Blink, AoE stat increase to the full party, AoE heals, party invincibility, and one-hit kills, to name a few. The complaints about RDM would look like a drop of water on a hot anvil by comparison.
    You could say the same of plenty of other classes. But SMN is now not even comparable in its own role now. now it's just a job that doesn't play right and doesn't feel like a summoner...
    (0)

  10. #50
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kallera View Post
    and doesn't feel like a summoner...
    Honestly, what makes a Summoner a Summoner?
    In my opinion Demi-Bahamut is a good example of what summoning should've been in the first place, from the pretty grand visuals of summoning him, to the powerful signature move (even though Akh Morn is actually just 540-ish potency) and and yet I see this.

    Maybe they could've made Summon Bahamut only cost one Dreadwyrm Aether to see it more frequently, increase its DPS and make the job less punishing, but what's the problem this time? Do we need different Demi Summons/Demi-Glamours now, too?
    W̶h̶i̶c̶h̶ ̶I̶ ̶a̶p̶p̶r̶o̶v̶e̶ ̶b̶t̶w̶.̶
    (2)

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