Quote Originally Posted by ChairGlue View Post
I ran some napkin math, so please correct me if I flub these. (For theory purposes, these at level 70 MP costs with hypothetically perfect timing.)

Miasma II beats both of the other DOTs on a DPM standpoint, with 1000 total potency-per-minute vs 700 and 750 for base-values for Bio II and Miasma respectively. And that's not even taking the Bane scaling into effect.

The problems are twofold:
First, Miasma II is horribly inefficient for MP. I ran some numbers of Damage-Per-Minute:MP ratios for various numbers of enemies and gave up after I hit 50. It's that bad. We already have problems with MP efficiency, and this doesn't help.
Second, the 5y radius. Add 15y range to our AoE heals. That's 20y. We aren't going to be getting those max-range folks parked out at 25y from the boss without moving, and that costs time.
Well shit, Its almost like they acknowledge that we healers want to contribute more to DPS when not actively healing, But also don't want us to just spam DPS moves to the exclusion of healing and MP management ...
Also, why would you cast it more than once per 10~ seconds? Yeah that potency is nice, But the DoT ticks are also nice ...
Also, What exactly is bad for SCH's MP right now? Granted, Im only 64 on my SCH, but i can enter a boss fight with 10% MP and dps while healing the whole time without running out of MP. Does this change somewhat at 70?