Great for tagging shit in FATES.
Great for tagging shit in FATES.
I ran some napkin math, so please correct me if I flub these. (For theory purposes, these at level 70 MP costs with hypothetically perfect timing.)
Miasma II beats both of the other DOTs on a DPM standpoint, with 1000 total potency-per-minute vs 700 and 750 for base-values for Bio II and Miasma respectively. And that's not even taking the Bane scaling into effect.
The problems are twofold:
First, Miasma II is horribly inefficient for MP. I ran some numbers of Damage-Per-Minute:MP ratios for various numbers of enemies and gave up after I hit 50. It's that bad. We already have problems with MP efficiency, and this doesn't help.
Second, the 5y radius. Add 15y range to our AoE heals. That's 20y. We aren't going to be getting those max-range folks parked out at 25y from the boss without moving, and that costs time.
Ok nitpick a of functionality aside, did they use the old animation of did they jazz it up. I want this spell to be as visually stimulating as holy or gravity.
While it isn't incredibly MP efficient to spam it, you have that option for pulls, and if you can't waste the MP, you just let the DoTs tick and use other spells. Miasma II is a very powerful healer AoE spell (not counting abilities), perhaps only comparable to Holy bc of the later's much bigger range and Stun effect, which is still the most powerful AoE for trash imo. It's instant, costs less MP than the other two, and is versatile thanks to the DoT.The problems are twofold:
First, Miasma II is horribly inefficient for MP. I ran some numbers of Damage-Per-Minute:MP ratios for various numbers of enemies and gave up after I hit 50. It's that bad. We already have problems with MP efficiency, and this doesn't help.
Second, the 5y radius. Add 15y range to our AoE heals. That's 20y. We aren't going to be getting those max-range folks parked out at 25y from the boss without moving, and that costs time.
Holy and Gravity's damage scaling make it so after 4 targets they both deal the same damage as Miasma II's initial hit, but AST and WHM don't have the option of waiting 4 GCDS to let an "extra" Holy/Gravity tick on the enemy while they tend to the tank or just DPS other mobs down with more efficient MP consumption. On top of this, while Bane's damage is not super significant, you have between 20 to 70 potency dots ticking on every enemy, plus the 50 potency ticks from Shadow Flare. It's very respectable AoE damage.
I don't see how anyone would think this spell is bad, tbh. Also, the new traited Aetherflow will definitely help with MP efficiency, and a lot at that, since it will be used 150% more times in any given instance.
I'm not a big fan of using it in single target raid encounters save for a few times unless you can totally spare the MP, but otherwise the new weaving opportunity which can basically be used at any point and still be a DPS gain over Ruin II is very welcome! The spell alone fixed some of my biggest gripes with how SCH ended up in SB, so I'm glad it was added.
We think too much alike sometimes Fern xD
I caught the rdm fever, but I'll level sch now. Maybe enjoy it.
Last edited by Rawrz; 07-19-2017 at 10:43 AM.
It is a great SCH change. Now SCH players have a reliable Holy / Gravity in big pulls in dungeons, but still impractical in high-end raids as your focus is still to heal as much as possible. Imo it feels a little bit weird that SMN doesn't have it, so I guess I'll give some good patting to SMNs.
I like that it plays off the dot class idea too.It is a great SCH change. Now SCH players have a reliable Holy / Gravity in big pulls in dungeons, but still impractical in high-end raids as your focus is still to heal as much as possible. Imo it feels a little bit weird that SMN doesn't have it, so I guess I'll give some good patting to SMNs.
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